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Learning Xcode 8 Cover

Learning Xcode 8

Learn to build iOS Applications with Xcode 8

Paid access
|Sep 2025
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Learn how to use the power of Xcode to turn your next great app idea into a reality

Key Features

  • Learn the theory and tools behind app development using Swift 3 and Xcode 8
  • Build a fully featured iOS app, including a companion app for the Apple Watch
  • Optimize, debug, and ultimately release your app on Test Flight and the App Store

Book Description

Over the last few years, we’ve seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer’s job easier, faster, and more fun.
This book will take you from complete novice to a published app developer, and covers every step in between. You’ll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You’ll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.

What you will learn

  • Understand the most important features of the Xcode IDE
  • Write Swift 3 code for application data models and view controllers
  • Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout
  • Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications
  • Build companion applications for the Apple Watch with watchOS 3
  • Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing
  • Optimize an application using Xcode 8's profiling tools and asset catalogs
  • Distribute a beta application through TestFlight, and a finished application through the App Store

Who this book is for

This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you’re a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java.

Table of Contents

  1. Overview of iOS Development
  2. Introduction to Xcode IDE
  3. Writing code in Swift 2 using Playgrounds
  4. Using Storyboards, Size Classes, and Auto Layout
  5. Taking Advantage of Source Control in Xcode
  6. Building Your First iOS App
  7. Integrating Multitouch and Gestures
  8. Exploring Common iOS Frameworks
  9. Working with CoreData
  10. Extending the App to watchOS
  11. Advanced Input using Sensors
  12. Sending Notifications
  13. Writing Unit Tests
  14. Using the Debugging Tools
  15. Optimizing Your App
  16. Distributing Your App
https://github.com/packtpublishing/learning-xcode-8
PDF ISBN: 978-1-78588-837-3
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 480