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Procedural Content Generation for C++ Game Development Cover

Procedural Content Generation for C++ Game Development

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

Paid access
|Sep 2025
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Authors

Green Dale :

Dale Green is a computer programmer who has worked in a range of disciplines, from full stack web development to C++ programming in AAA video games. As a passionate video game programmer, Dale has worked on multiple AAA titles for both PC and console, self-published a PC title, and authored a book on Procedural Content Generation for C++ Game Development.

PDF ISBN: 978-1-78588-635-5
Publisher: Packt Publishing Limited
Copyright owner: © 2016 Packt Publishing Limited
Publication date: 2025
Language: English
Pages: 304