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SFML Game Development By Example Cover

SFML Game Development By Example

Create and develop exciting games from start to finish using SFML

Paid access
|Dec 2015
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Table of Contents

  1. It's alive! It's alive! - Setup and first program
  2. Give it some structure - Building the game framework
  3. Get your hands dirty - What you need to know
  4. Grab that joystick - Input and event management
  5. Can I pause this? - Application states
  6. Set it in motion!
  7. Rediscovering fire
  8. The more you know - Common game programming patterns
  9. A breath of fresh air
  10. Can I click this?
  11. Don
  12. Can you hear me now? - Sound and music
  13. We have contact! - Networking basics
  14. Come play with us! - Multiplayer subtleties
PDF ISBN: 978-1-78528-300-0
Publisher: Packt Publishing Limited
Copyright owner: © 2015 Packt Publishing Limited
Publication date: 2015
Language: English
Pages: 522