Have a personal or library account? Click to login
Blender 3D By Example Cover

Blender 3D By Example

Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

Paid access
|Oct 2015
Product purchase options

Key Features

    Book Description

    Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies.
    Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene.
    For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence.
    Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.

    What you will learn

    • Understand the basics of 3D and how to navigate your way around the Blender interface
    • Create a 3D robot toy model from start to finish using the basic modeling tools of Blender
    • Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach
    • Use retopology techniques to create a clean 3D version of the previously sculpted alien
    • Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves
    • Discover the power of the texture paint tool in order to add color to the haunted house
    • Get to know the Cycles render engine by creating different materials for the house and the environment

    Who this book is for

    Table of Contents

    1. Straight into Blender!
    2. Robot toy - Modeling the object
    3. Alien character ? Base-mesh creation and sculpting
    4. Alien character ? Creating a proper topology and transfer the sculpt details
    5. Haunted house ? Modeling of the scene
    6. Haunted house ? Putting colors on it
    7. Haunted house ? Adding materials and lights in Cycles
    8. The Rat cowboy ? Learning to rig a character for animation
    9. The Rat cowboy ? Animating a full shot
    10. The Rat cowboy ? Rendering and composting in Cycles
    PDF ISBN: 978-1-78528-024-5
    Publisher: Packt Publishing Limited
    Copyright owner: © 2015 Packt Publishing Limited
    Publication date: 2015
    Language: English
    Pages: 334