Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system
Key Features
1.Design and develop game elements that can be used alone or stacked to enhance your gaming experience
2.Explore extensions that can unlock GameMaker: Studio’s true potential to create complex games
3.A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level
Book Description
GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
What you will learn
Set up player control schemes of various types, such as touch controls and a gamepad
Create your own physics sandbox
Get accustomed to advanced player movement
Implement music and 3D sound in your games
Utilize GameMaker's GUI layers to create exciting games
Generate adjustable game settings and save systems
Add depth to your game with lighting and special effects
Who this book is for
This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you.
Table of Contents
Game Plan ? Creating basic gameplay
Crack the Code ? Enhancing your games with code and scripts
Lets Move It
I Like to Move It ? Expanding on gameplay with advanced movement and layout
Now Hear This ? Utilizing music and sound effects in your game
It?s All GUI! ? Creating Graphical User Interface and menus
Save the Day ? Creating a save system
Light ?Em Up! ? Enhancing your game with lighting techniques
Particle Man ? Adding polish to your game with visual effects and particles
Beyond GameMaker ? Implementing 3rd party resources to expand GameMaker?s potential