Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.
What you will learn
Build your first Android native project from scratch
Communicate with Java through Java Native Interfaces
Learn the key design intricacies of creating a native OpenGL ES 2.0 graphics application
Initialize, play, and record sound and music with OpenSL ES
Handle input events and sensors to create different interaction types
Port an existing library on Android by compiling most common C++ frameworks on Android
Interface and optimize the existing code with RenderScript
Combine graphics, sound, input, sensors, and physics in your application