Table of Contents
- Introducing Blender and Animation
- Getting Comfortable using the 3D View
- Controlling the Lamp, the Camera, and Animating Objects
- Modeling with Vertices, Edges, and Faces
- Building a Simple Boat
- Making and Moving the Oars
- Planning your Work, Working your Plan
- Making the Sloop
- Naming and finishing your Sloop
- Modeling Organic Forms, Sea, and Terrain
- Improving your Lighting and Camera Work
- Rendering and Compositing
- Appendix: Appendix

