This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web. However, it's also aimed at the intermediate Blender users who simply want to go some steps further. It's taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples. In any case, it's also possible for a keen beginner to follow this book, by combining it with the manual on the BlenderWiki or preceding it with a basic Blender UI tutorial on the web. The keyboard/mouse shortcuts for the operations in the recipes are, at least in all the more relevant cases, indicated in brackets.
What you will learn
Who this book is for
This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web.
Table of Contents
Modeling the character's base mesh
Sculpting the character's base mesh
Polygonal modeling of the character's accessories
Re-topology of the high resolution sculpted character's mesh
Unwrapping the low resolution mesh
Rigging the low resolution mesh
Skinning the low resolution mesh
Finalizing the model
Animating the character
Creating the textures
Refining the textures
Creating the materials in Cycles
Creating the materials in Blender Internal
Lighting, rendering and a little bit of compositing