
OpenGL 4 Shading Language Cookbook, Second Edition
Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.
Publisher:Packt Publishing Limited
By: David Wolff and David A Wolff
Paid access
|Jun 2024Table of Contents
- Getting Started with GLSL 4.0
- The Basics of GLSL Shaders
- Lighting, Shading, and Optimizations
- Using Textures
- Image Processing, Screen Space Techniques, and Alternate Rendering Techniques
- Using Geometry and Tessellation Shaders
- Shadows
- Using Noise in Shaders
- Animation and Particles
- Compute Shaders
PDF ISBN: 978-1-78216-703-7
Publisher: Packt Publishing Limited
Copyright owner: © 2013 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 394
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