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OpenGL 4 Shading Language Cookbook, Second Edition Cover

OpenGL 4 Shading Language Cookbook, Second Edition

Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be creating graphics rather than learning theory, gaining a high level of capability in modern 3D programming along the way.

Paid access
|Jun 2024
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Table of Contents

  1. Getting Started with GLSL 4.0
  2. The Basics of GLSL Shaders
  3. Lighting, Shading, and Optimizations
  4. Using Textures
  5. Image Processing, Screen Space Techniques, and Alternate Rendering Techniques
  6. Using Geometry and Tessellation Shaders
  7. Shadows
  8. Using Noise in Shaders
  9. Animation and Particles
  10. Compute Shaders
PDF ISBN: 978-1-78216-703-7
Publisher: Packt Publishing Limited
Copyright owner: © 2013 Packt Publishing Limited
Publication date: 2024
Language: English
Pages: 394