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Programming Fundamentals Using JAVA
Programming Fundamentals Using JAVA
A Game Application Approach
Publisher:
Mercury Learning and Information
By:
William McAllister
and
S. Jane Fritz
Paid access
|
Apr 2021
Product purchase options
E-Book
€104.95
Institutions
€149.00
Print: Available at Amazon
Product purchase options
E-Book
€104.95
Institutions
€149.00
Print: Available at Amazon
Description
Table of contents
Authors
Resources
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Table of contents
Frontmatter
Contents
Preface
Acknowledgments
Credits
Chapter 1 Introduction
Chapter 2 Variables, Input/Output, and Calculations
Chapter 3 Methods, Classes, and Objects: A First Look
Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
Chapter 5 Repeating Statements: Loops
Chapter 6 Arrays
Chapter 7 Methods, Classes, and Objects: A Second Look
Chapter 8 Inheritance
Chapter 9 Recursion
Chapter 10 Exceptions: A Second Look
Chapter 11 Graphical User Interfaces
Chapter 12 Graphical User Interfaces: A Second Look
Chapter 13 Generics and the API Collection Framework
Chapter 14 Multithreading and Concurrency
Appendix A Description of the Game Environment
Appendix B Using the Game Environment Package
Appendix C ASCII Table
Appendix D Java Key Words
Appendix E Java Operators and Their Relative Precedence
Appendix F Using the Game Glossary of Programming Terms
Appendix G Using the Online API Documentation
Appendix H Solutions to Selected Odd Knowledge Exercises
Index
28 chapters available
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PDF ISBN:
978-1-68392-668-9
|
E-Pub ISBN:
978-1-68392-667-2
|
Hardback ISBN:
978-1-68392-669-6
|
DOI:
10.1515/9781683926689
Publisher:
Mercury Learning and Information
Copyright owner:
© 2023 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2021
Language:
English
Pages:
775
Keywords:
fx
,
computer graphics
,
game programming
,
strings
,
functions
,
unseen runtime processes
,
swing
,
classes
,
mobile applications
,
loops
,
gui
,
arrays
,
programming
,
game design
Related subjects:
Computer sciences
,
Programming and languages
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