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Programming Fundamentals Using JAVA
Programming Fundamentals Using JAVA
A Game Application Approach
Publisher:
Mercury Learning and Information
By:
William McAllister
and
S. Jane Fritz
Paid access
|
Apr 2021
E-Book
€104.95
Institutions
€149.00
Print: Available at Amazon
E-Book
€104.95
Institutions
€149.00
Print: Available at Amazon
Description
Table of contents
Authors
Resources
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Table of contents
Frontmatter
Contents
Preface
Acknowledgments
Credits
Chapter 1 Introduction
Chapter 2 Variables, Input/Output, and Calculations
Chapter 3 Methods, Classes, and Objects: A First Look
Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
Chapter 5 Repeating Statements: Loops
Chapter 6 Arrays
Chapter 7 Methods, Classes, and Objects: A Second Look
Chapter 8 Inheritance
Chapter 9 Recursion
Chapter 10 Exceptions: A Second Look
Chapter 11 Graphical User Interfaces
Chapter 12 Graphical User Interfaces: A Second Look
Chapter 13 Generics and the API Collection Framework
Chapter 14 Multithreading and Concurrency
Appendix A Description of the Game Environment
Appendix B Using the Game Environment Package
Appendix C ASCII Table
Appendix D Java Key Words
Appendix E Java Operators and Their Relative Precedence
Appendix F Using the Game Glossary of Programming Terms
Appendix G Using the Online API Documentation
Appendix H Solutions to Selected Odd Knowledge Exercises
Index
28 chapters available
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PDF ISBN:
978-1-68392-668-9
|
E-Pub ISBN:
978-1-68392-667-2
|
Hardback ISBN:
978-1-68392-669-6
|
DOI:
10.1515/9781683926689
Publisher:
Mercury Learning and Information
Copyright owner:
© 2023 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2021
Language:
English
Pages:
775
Keywords
Fx
,
Computer Graphics
,
Game Programming
,
Strings
,
Functions
,
Unseen Runtime Processes
,
Swing
,
Classes
,
Mobile Applications
,
Loops
,
Gui
,
Arrays
,
Programming
,
Game Design
Related subjects:
Computer sciences
,
Programming and languages
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