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Programming Essentials Using Java
Programming Essentials Using Java
A Game Application Approach
Publisher:
Mercury Learning and Information
By:
William McAllister
and
S. Jane Fritz
Paid access
|
Feb 2017
Product purchase options
E-Book
€84.95
Institutions
€149.00
Print: Available at Amazon
Product purchase options
E-Book
€84.95
Institutions
€149.00
Print: Available at Amazon
Description
Table of contents
Authors
Resources
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Table of contents
Frontmatter
Contents
Preface
Acknowledgments
Credits
Chapter 1 Introduction
Chapter 2 Variables, Input/Output, and Calculations
Chapter 3 Methods, Classes, and Objects: A First Look
Chapter 4 Boolean Expressions, Making Decisions, and Disk Input and Output
Chapter 5 Repeating Statements: Loops
Chapter 6 Arrays
Chapter 7 Methods, Classes, and Objects: A Second Look
Chapter 8 Inheritance
Chapter 9 Recursion
Chapter 10 The API Collections Framework
Appendix A Description of the Game Environment
Appendix B Using the Game Environment Package
Appendix C ASCII Table
Appendix D Java Keywords
Appendix E Java Operators and Their Relative Precedence
Appendix F Glossary of Programming Terms
Appendix G Using the Online API Documentation
Appendix H College Board AP Computer Science Topic Correlation
Appendix I ACM/IEEE Topics and Minimal Instruction Time Guidelines
Appendix J Solutions to Selected Odd Numbered Knowledge Exercises
Index
26 chapters available
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PDF ISBN:
978-1-68392-304-6
|
E-Pub ISBN:
978-1-68392-038-0
|
Paperback ISBN:
978-1-68392-037-3
|
DOI:
10.1515/9781683923046
Publisher:
Mercury Learning and Information
Copyright owner:
© 2017 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2017
Language:
English
Pages:
540
Keywords:
programming
,
game design
,
programming
,
game design
Related subjects:
Computer sciences
,
Programming and languages
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