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Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson’s Disease Cover

Virtual Reality Feedback Cues for Improvement of Gait in Patients with Parkinson’s Disease

Open Access
|Apr 2014

Abstract

Background: Our aim was to study the effects of visual feedback cues, responding dynamically to patient’s self-motion and provided through a portable seethrough virtual reality apparatus, on the walking abilities of patients with Parkinson’s disease.

Methods: Twenty patients participated. On-line and residual effects on walking speed and stride length were measured.

Results: Attaching the visual feedback device to the patient with the display turned off showed a negligible effect of about 2%. With the display turned on, 56% of the patients improved either their walking speed, or their stride length, or both, by over 20%. After device removal, and waiting for 15 minutes, the patients were instructed to walk again: 68% of the patients showed over 20% improvement in either walking speed or stride length or both. One week after participating in the first test, 36% of the patients showed over 20% improvement in baseline performance with respect to the previous test. Some of the patients reported that they still walked on the tiles in their minds.

Discussion: Improvements in walking abilities were measured in patients with Parkinson’s disease using virtual reality visual feedback cues. Residual effects suggest the examination of this approach in a comprehensive therapy program.

DOI: https://doi.org/10.5334/tohm.192 | Journal eISSN: 2160-8288
Language: English
Submitted on: Jan 24, 2014
Accepted on: Feb 28, 2014
Published on: Apr 1, 2014
Published by: Columbia University Libraries/Information Services
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2014 Samih Badarny, Judith Aharon-Peretz, Zvi Susel, George Habib, Yoram Baram, published by Columbia University Libraries/Information Services
This work is licensed under the Creative Commons License.