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A Review of String Instrument Synthesis Methods for Use in Interactive Systems Cover

A Review of String Instrument Synthesis Methods for Use in Interactive Systems

Open Access
|Apr 2026

Figures & Tables

Figure 1

A comparison of human control–sound and audio feedback loops in a traditional grand piano (left) and an interactive system (right). In the traditional setting, the human performer physically interacts with the piano keyboard, triggering its mechanical sound production and receiving immediate acoustic feedback. In an interactive system, human actions (e.g., via a computer keyboard) are mapped to synthesis parameters (e.g., amplitude, frequency), which generate digital audio feedback (e.g., guitar, violin, piano timbre) rendered through audio output devices.

Figure 2

Temporal trajectory of sound synthesis research. Each point represents a distinct synthesis method reported in the literature, categorized into abstract digital sound synthesis, physical modeling synthesis, and neutral audio synthesis.

Figure 3

Taxonomy of sound synthesis methods, organized into two main categories—parametric and data‑driven—following the structure proposed by Schwarz (2007) and Hayes et al. (2024). Within the parametric category, both abstract digital sound synthesis and physical modeling synthesis are included (Bilbao, 2009). The data‑driven category introduces neutral audio synthesis. At the third level, we list representative methods for string instrument synthesis within each category.

Figure 4

The sound synthesis methods used for various string instruments and their categories, including plucked, bowed, hammered, and other. Generic labels such as ‘Strings’ are preserved from the original studies where specific instruments were not defined or the method was applied to a general string model.

Figure 5

Mapping between a four‑dimensional evaluation framework and established criteria by Castagné and Cadoz (2003) and Jaffe (1995).

Figure 6

Distribution of formal and informal subjective evaluation methods across reviewed studies (Quest. = Questionnaires; Music. = Musicians).

Table 1

Distribution of synthesis methods across tiers.

MethodsTier 1Tier 2Tier 3Total
(n = 25)(n = 4)(n = 42)(n = 71)
ADSS2068
 AS1012
 SMS1001
 SuS0011
 FMS0011
 WTS0033
PMS184931
 MIS5005
 DWS43714
 KSA3014
 MS2013
 DNS4105
NAS502732
 AR0044
 VAE2002
 GAN0033
 DM001010
 DDSP301013
Table 2

Proposed reporting card template for string instrument synthesis systems.

FieldDescription / Example
Latency (ms)12.5 ms
Buffer/frame size256 samples @ 48 kHz
Host/driver and hardwaremacOS 15.7.3, CoreAudio, Apple M4 Pro
Stability0 dropouts in 30‑min session
Sustainable polyphony8 voices at 48 kHz
DOI: https://doi.org/10.5334/tismir.267 | Journal eISSN: 2514-3298
Language: English
Submitted on: Apr 8, 2025
Accepted on: Feb 24, 2026
Published on: Apr 13, 2026
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2026 Yaozhong Zhang, Sebastian von Mammen, Christof Weiß, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.