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Psychometric Validation of the Gaming Disorder Scale for Adolescents (GADIS-A) in Dutch Among Flemish Adolescents Cover

Psychometric Validation of the Gaming Disorder Scale for Adolescents (GADIS-A) in Dutch Among Flemish Adolescents

Open Access
|Jul 2025

Figures & Tables

Table 1

Descriptive statistics of the used variables

NAMENSURVEY VERSION*αω
GADIS-A1773Core0.850.85
    Negative consequences0.780.78
      Cognitive-behavioral symptoms0.780.78
      Temporal item//
VAT580A0.910.91
GADIS-P147Parental survey0.910.91
Gaming time (weekday and weekend day)1773Core//
Harmonious vs. Obsessive passion for gaming1755Core
      Harmonious passion for gaming0.710.78
      Obsessive passion for gaming0.840.84
Sensation Seeking533B0.800.81
Impulsivity529B0.770.76
Life Satisfaction1640Core0.860.86
Depression539B0.870.87
Anxiety535B0.780.76
Support from family1663Core//
Support from friends1663Core//
Sense of belonging to an online community1663Core//
Schooling attitude1773Core//
School grades1773Core//
Participation in simulated gambling activities1617Core0.800.80
Participation in online gambling activities1584Core0.950.95
Monetary gambling intention1578Core//

[i] Notes: *Refers to the version of the survey in which the variable was included:

- “Core” = this variable was included in the core set of questions, in all adolescent versions of the survey.

- “A” = this variable was included in the version of the survey that focused on additional measures of video gaming.

- “B” = this variable was included in the version of the adolescent survey that focused on additional measures of personality traits.

- “Parental survey” = this variable was included in the parental survey.

Table 2

English and Dutch version of the GADIS-A.

NRENGLISHDUTCH
1I often play games more frequently and longer than I planned to or agreed upon with my parents.Ik game vaak meer en langer dan ik van plan was of met mijn ouders had afgesproken.
2I often cannot stop gaming even though it would be sensible to do so or for example my parents have told me to stop.Ik kan vaak niet stoppen met gamen, ook al zou het verstandig zijn om dat te doen of hebben mijn ouders gezegd dat ik moet stoppen.
3I often do not pursue interests outside the digital world (e.g., meeting friends or partner in real life, attending sports clubs/societies, reading books, making music) because I prefer gaming.Ik heb vaak geen interesses buiten de digitale wereld (bv. afspreken met vrienden in het echte leven, naar (sport)clubs gaan, boeken lezen, muziek maken) omdat ik liever game.
4I neglect daily duties (e.g., grocery shopping, cleaning, tidying up after myself, tidying my room, obligations for school/apprenticeship/job) because I prefer gaming.Ik verwaarloos dagelijkse taken (bv. boodschappen doen, schoonmaken, opruimen, verplichtingen voor school/stage/job) omdat ik liever game.
5I often continue gaming even though it causes me stress with others (e.g., my parents, siblings, friends, partner, teachers).Ik ga vaak door met gamen, ook al veroorzaakt het stress bij anderen (bv. bij mijn ouders, broers en zussen, vrienden, partner, leraren).
6I continue gaming although it harms my performance at school/apprenticeship/job (e.g., by being late, not participating in class, neglecting homework, worse grades).Ik ga door met gamen, hoewel het mijn prestaties op school/stage/job beïnvloedt (bv. door te laat te komen, niet deel te nemen aan de les, huiswerk te verwaarlozen, slechtere cijfers).
7Due to gaming, I neglect my appearance, my personal hygiene, and/or my health (e.g., sleep, nutrition, exercise).Door het gamen verwaarloos ik mijn uiterlijk, mijn persoonlijke hygiëne en/of mijn gezondheid (bv. met betrekking tot slaap, voeding, lichaamsbeweging).
8Due to gaming, I risk losing important relationships (friends, family, partner) or have lost them already.Door het gamen loop ik het risico belangrijke relaties (vrienden, familie, partner) te verliezen of ben ik ze al kwijt.
9Due to gaming I have disadvantages at school/apprenticeship/job (e.g., bad [final] grades, inability to continue to the next grade/no graduation, no apprenticeship or university spot, poor reference, warning/dismissal).Vanwege het gamen ondervind ik nadelen op mijn school/stage/job (bv. slechte punten, blijven zitten, waarschuwing/ontslag).
10How often did you experience such problems, conflicts, or difficulties due to gaming during the past year? Did this only occur on single days, during longer periods of several days to weeks, or was it almost daily?Hoe vaak ondervond je het afgelopen jaar problemen, conflicten of moeilijkheden door gamen?

[i] Items 1, 2, 4 and 5 = cognitive-behavioral symptoms (second subscale).

Items 3, 6, 7, 8 and 9 = negative consequences (first subscale).

Item 10 = temporal issue.

pb-65-1-1365-g1.png
Figure 1

CFA factor loadings.

*** p < .001.

Table 3

EFA- and CFA-factor loadings.

GADIS-A ITEMFACTOR 1FACTOR 2COMMUNALITIES
Item 1 EFA–0.180.850.54
Item 1 CFA0.58
Item 2 EFA–0.040.790.57
Item 2 CFA0.65
Item 3 EFA0.320.110.20
Item 3 CFA0.46
Item 4 EFA0.390.360.48
Item 4 CFA0.66
Item 5 EFA0.190.510.43
Item 5 CFA0.69
Item 6 EFA0.490.300.53
Item 6 CFA0.66
Item 7 EFA0.72–0.040.47
Item 7 CFA0.69
Item 8 EFA0.84–0.210.50
Item 8 CFA0.65
Item 9 EFA0.700.080.57
Item 9 CFA0.71

[i] GADIS-A factor 1 = negative consequences (= items 3, 6, 7, 8, 9).

GADIS-A factor 2 = cognitive-behavioral symptoms (= items 1, 2, 4, 5).

Table 4

Bivariate correlations.

VARIABLEGADIS-A TOTAL SCORE (R/ρ)
VAT total0.744*** (r)
Gaming time school day0.415*** (ρ)
Gaming time weekend day0.479*** (ρ)
Harmonious passion for gaming0.413*** (r)
Obsessive passion for gaming0.697*** (r)
Sensation seeking0.059 (ns) (r)
Impulsivity0.250*** (r)
Support from family–0.137*** (r)
Support from friends–0.116*** (r)
Online belonging0.170*** (r)
Attitude towards school–0.216*** (r)
School performance–0.233*** (r)
Simulated gambling frequency0.404*** (r)
Online monetary gambling frequency0.266*** (ρ)
Monetary gambling intention0.185*** (r)
GADIS-P (parent-child dyads)0.381*** (r)

[i] r = Pearson’s r, ρ = Spearman’s rho, ***p < 0.001, (ns) = not significant.

Table 5

Mean and SD for GADIS-A and GADIS-P, including gender differences.

ITEMSAMPLEMSD
GADIS-A totalFull sample7.886.33
Boys9.406.27
Girls6.025.72
Negative consequencesFull sample3.123.43
Boys3.843.54
Girls2.232.94
Cognitive behavioral symptomsFull sample4.763.55
Boys5.563.44
Girls3.783.38
Temporal itemFull sample0.490.62
Boys0.630.65
Girls0.330.54
GADIS-P (parent-child dyads)10.257.03
Table 6

Gender split for disordered video game players.

GENDERn%
Male2160.0
Female1234.3
Missing gender25.7
TOTAL35100
DOI: https://doi.org/10.5334/pb.1365 | Journal eISSN: 0033-2879
Language: English
Submitted on: Nov 22, 2024
Accepted on: Jun 14, 2025
Published on: Jul 2, 2025
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2025 Eva Grosemans, Rozane De Cock, Lowie Bradt, Huub Boonen, Bart Soenens, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.