
Figure 1
Exemplary dataset sample with a screenshot of Bruce Lee (U.S. Gold/Datasoft, 1986, Amstrad PC).

Figure 2
Histogram of the video games’ countries of origin.

Figure 3
Histogram of the video games’ years of publication.

Figure 4
Visualisation of the roughly 113’000 data points by similarity.

Figure 5
Visualisation of eight distinctive clusters.

Figure 6
Overview of the visualisation with the problematic media cluster highlighted.

Figure 7
PowerMonger (Bullfrog Productions/Electronic Arts, 1992, Genesis).

Figure 8
Rocket Ranger (Cinemaware/Mirrorsoft, 1988, Apple IIGS).

Figure 9
Weird Dream (Best Ever Games/Rainbird Software, 1988, DOS).

Figure 10
Strip Poker: A Sizzling Game of Chance (Artworx Software, 1982, Apple II).

Figure 11
Overview of the visualisation with the Boxing cluster highlighted.

Figure 12
World Championship Boxing Manager (Goliath Games, 1990, Atari ST).

Figure 13
Sierra Championship Boxing (Evryware/Sierra On-Line, 1985, PC Booter).

Figure 14

Figure 15
Panza Kick Boxing (Futura/Loriciels, 1992, TurboGrafx CD).

Figure 16
In-game screenshot from Soko-Ban (Thinking Rabbit, 1982, DOS).
