Abstract
How do you voice the ancient past? How do you speak a language, the pronunciation of which is contested? Can animate objects speak and if they could, what stories would they tell? Who has the right to make those decisions? Here I argue that understanding more about ‘voices’ in the museum can assist us with exploring that nebulous ‘in-between’ space, the space between the story of the object as presented by the museum and the object as perceived by the visitor, rather than simply directing an interpretation narrative.
DOI: https://doi.org/10.5334/jcms.1011205 | Journal eISSN: 1364-0429
Language: English
Page range: 35 - 38
Published on: Aug 19, 2012
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
© 2012 Debbie Challis, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.
