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The Mernda VR Project: The Creation of a VR Reconstruction of an Australian Heritage Site Cover

The Mernda VR Project: The Creation of a VR Reconstruction of an Australian Heritage Site

By: Thomas Keep  
Open Access
|Nov 2022

Figures & Tables

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Figure 1

Render of the 3D modelled site featuring the Yan Yean Aqueduct, Moses Thomas Mill, the mill cottage, and the natural environment.

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Figure 2

Comparing the model proportions to the foundations and historical photograph.

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Figure 3

Simple texture(left) and texturing with displacement (right).

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Figure 4

Samuel Calvert’s ‘Repairing the Yan Yean Aqueduct’ (1878). Printed in the Illustrated Australian News. State Library of Victoria: Ebenezer and David Syme Collection.

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Figure 5

Render of the mill, aqueduct, and cottage.

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Figure 6

Photogrammetric model of marble. Model created in Agisoft Metashape, image rendered with artificial lighting in Blender.

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Figure 7

Hypothetical reconstructions of marbles with a dirt ring for animation Modelled and rendered in Blender.

Table 1

Photogrammetric modelling data.

OBJECTCAMERA DETAILSLIGHTPHOTOSEDITINGMODELLING NOTES
MarbleNikon D5300
55mm lens
1/8 shutter
F25 aperture ISO100
Bright white224Colourchecked Exposure +0.5 Texture +30
Clarity +5
Dehaze +5
Manual alignment of chunks in Agisoft Metashape
Pipe bowlNikon D5300
55mm lens
1/15 shutter
F20 aperture ISO100
Bright white442Colourchecked Exposure +0.5 Texture +30
Clarity +5
Dehaze +5
Manual alignment of chunks in Blender, retexturing in Agisoft Metashape, additional geometry added in Blender
Perry Davis PainkillerNikon D5300
55mm lens
1/15 shutter
F20 aperture ISO100
Mid white346Colourchecked
Contrast +10
Texture +30
Clarity +5
Dehaze +5
Automatic alignment in Agisoft Metashape. Added translucency in Blender.
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Figure 8

Photogrammetry model of the pipe bowl. Model created in Agisoft Metashape, image rendered with artificial lighting in Blender.

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Figure 9

Hypothetical reconstruction and photogrammetry model of Perry Davis Painkiller. Left hand figure modelled from reference images in Blender, right hand modelled in Agisoft Metashape. Image rendered with artificial lighting in Blender.

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Figure 10

Modelling gum leaves.

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Figure 11

Generated PBR texture maps.

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Figure 12

Reference images of leaves (left) and combined PBR textures generated in Materialize (right).

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Figure 13

Close detail of combined PBR texture.

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Figure 14

Completed branches.

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Figure 15

A photogrammetric model of red gum bark.

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Figure 16

Seamless tiling of red gum bark and skin.

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Figure 17

Render of red gum models.

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Figure 18

Modelled red gums placed into a 3D modelled Blender environment.

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Figure 19

Rendered wattles, manna gums, and red gums.

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Figure 20

The terrain and natural elements as seen from above. (1) Red gums (2) wattle bushes (3) rushes (4) high detail manna gums (5) low detail manna gums. (A) Grass texture (B) grass particle system (C) marsh texture (D) forest floor texture.

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Figure 21

Stereoscopic image from the cottage viewpoint.

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Figure 22

Render of the mill and cottage.

DOI: https://doi.org/10.5334/jcaa.91 | Journal eISSN: 2514-8362
Language: English
Submitted on: Apr 14, 2022
|
Accepted on: Oct 3, 2022
|
Published on: Nov 9, 2022
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2022 Thomas Keep, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.