
Figure 1
Render of the 3D modelled site featuring the Yan Yean Aqueduct, Moses Thomas Mill, the mill cottage, and the natural environment.

Figure 2
Comparing the model proportions to the foundations and historical photograph.

Figure 3
Simple texture(left) and texturing with displacement (right).

Figure 4
Samuel Calvert’s ‘Repairing the Yan Yean Aqueduct’ (1878). Printed in the Illustrated Australian News. State Library of Victoria: Ebenezer and David Syme Collection.

Figure 5
Render of the mill, aqueduct, and cottage.

Figure 6
Photogrammetric model of marble. Model created in Agisoft Metashape, image rendered with artificial lighting in Blender.

Figure 7
Hypothetical reconstructions of marbles with a dirt ring for animation Modelled and rendered in Blender.
Table 1
Photogrammetric modelling data.
| OBJECT | CAMERA DETAILS | LIGHT | PHOTOS | EDITING | MODELLING NOTES |
|---|---|---|---|---|---|
| Marble | Nikon D5300 55mm lens 1/8 shutter F25 aperture ISO100 | Bright white | 224 | Colourchecked Exposure +0.5 Texture +30 Clarity +5 Dehaze +5 | Manual alignment of chunks in Agisoft Metashape |
| Pipe bowl | Nikon D5300 55mm lens 1/15 shutter F20 aperture ISO100 | Bright white | 442 | Colourchecked Exposure +0.5 Texture +30 Clarity +5 Dehaze +5 | Manual alignment of chunks in Blender, retexturing in Agisoft Metashape, additional geometry added in Blender |
| Perry Davis Painkiller | Nikon D5300 55mm lens 1/15 shutter F20 aperture ISO100 | Mid white | 346 | Colourchecked Contrast +10 Texture +30 Clarity +5 Dehaze +5 | Automatic alignment in Agisoft Metashape. Added translucency in Blender. |

Figure 8
Photogrammetry model of the pipe bowl. Model created in Agisoft Metashape, image rendered with artificial lighting in Blender.

Figure 9
Hypothetical reconstruction and photogrammetry model of Perry Davis Painkiller. Left hand figure modelled from reference images in Blender, right hand modelled in Agisoft Metashape. Image rendered with artificial lighting in Blender.

Figure 10
Modelling gum leaves.

Figure 11
Generated PBR texture maps.

Figure 12
Reference images of leaves (left) and combined PBR textures generated in Materialize (right).

Figure 13
Close detail of combined PBR texture.

Figure 14
Completed branches.

Figure 15
A photogrammetric model of red gum bark.

Figure 16
Seamless tiling of red gum bark and skin.

Figure 17
Render of red gum models.

Figure 18
Modelled red gums placed into a 3D modelled Blender environment.

Figure 19
Rendered wattles, manna gums, and red gums.

Figure 20
The terrain and natural elements as seen from above. (1) Red gums (2) wattle bushes (3) rushes (4) high detail manna gums (5) low detail manna gums. (A) Grass texture (B) grass particle system (C) marsh texture (D) forest floor texture.

Figure 21
Stereoscopic image from the cottage viewpoint.

Figure 22
Render of the mill and cottage.
