Skip to main content
Have a personal or library account? Click to login
Press Play to Enter: Serious Gaming and the Body at the Asklepieion of Kos Cover

Press Play to Enter: Serious Gaming and the Body at the Asklepieion of Kos

By: Asja Müller and  Martin Kim  
Open Access
|Apr 2026

References

  1. Agelidis, S. 2012. ‘Zur architektonischen Fassung von Prozessionswegen’. In: Pirson, F (ed.) Manifestationen von Macht und Hierarchien in Stadtraum und Landschaft: Wissenschaftliches Netzwerk der Abteilung Istanbul im Rahmen des Forschungsclusters 3 “Politische Räume” des Deutschen Archäologischen Instituts. Istanbul: Ege Yayınları, pp. 8198.
  2. Aldred, O. 2020. The Archaeology of Movement. Andover: Routledge. DOI: 10.4324/9780429203022
  3. Anderson, M. 2008. ‘Putting the ‘Reality’ in Virtual Reality: New Advances Through Game Engine Technology’. In: Posluschny, AG, Lambers, A and Herzog, I (eds.) Layers of Perception: Proceedings of the 35th International Conference on Computer Applications and Quantitative Methods in Archaeology (CAA). Berlin, Germany, April 2–6 2007. Bonn: Dr. Rudolf Habelt, pp. 18.
  4. Anderson, M. 2023. Space, Movement, and Visibility in Pompeian Houses. London: Routledge. DOI: 10.4324/9781315610153
  5. Arponen, VPJ and Brinkmann, J. 2025. ‘Games and Gamification in Archaeology: Developing Analogue Modelling as a Research Tool Into Cultural Evolutionary Processes’. Archaeological Dialogues, 117. DOI: 10.1017/S1380203825000017
  6. Barbara, J, Bellini, M, Koenitz, H, Kristóf Makai, P, Sampatakou, D and Irshad, S. 2023. ‘The Sacra Infermeria–a Focus Group Evaluation of an Augmented Reality Cultural Heritage Experience’. New Review on Hypermedia and Multimedia, 28: 129. DOI: 10.1080/13614568.2022.2150324
  7. Barringer, JM, Ekroth, G and Scahill, D. (eds.) 2025. Logistis in Greek Sanctuaries: Exploring the Human Experience of Visiting the Gods. Boston: Brill. DOI: 10.1163/9789004720909
  8. Becker, T. 2003. Griechische Stufenanlagen: Untersuchungen zur Architektur, Entwicklungsgeschichte, Funktion und Repräsentation. Münster: Scriptorium.
  9. Betts, E. (ed.) 2017. Senses of the Empire: Multisensory Approaches to Roman Culture. London: Routledge. DOI: 10.4324/9781315608358
  10. Bier, L. 2011. The Bouleuterion at Ephesos. Wien: Verlag der Österreichischen Akademie der Wissenschaften. DOI: 10.1553/0x00252f10
  11. Birge, DE. 1982. Sacred Groves in the Ancient Greek World. Unpublished thesis (PhD). University of California, Berkeley.
  12. Bosnakis, D. 2008. Ανέκδοτες επιγραφές της Κω: Επιτύμβια μνημεία και όροι. Athens.
  13. Bosnakis, D. 2014. Το Ασκληπιειο της Κω. Athens: Archaiologiko Institouto aigaiakon spoudon.
  14. Bradley, M. (ed.) 2015. Smell and the Ancient Senses. London: Routledge. DOI: 10.4324/9781315736051
  15. Buscemi, F, Militello, PM, Figuera, M, Aiello, DAA, D’Agostino, G and Santagati, C. 2020. ‘Use and Reuse of Spatial and Quantitative Data in Archaeology: From 3D Survey to Serious Game at Phaistos (Crete)’. Archeologia e Calcolatori, 31: 189212.
  16. Butler, S and Nooter, S. (eds.) 2019. Sound and the Ancient Senses. London: Routledge. DOI: 10.4324/9781315648248
  17. Butler, S and Purves, A. 2013. Synaesthesia and the Ancient Senses. Durham: ACUMEN. DOI: 10.4324/9781315729848
  18. Caliò, LM. 2017. ‘Building Memory on the Route: For a Visual Reconstruction of Festive Processions in Kos’. In: Mortensen, E and Poulsen, B (eds.) Cityscapes and Monuments of Western Asia Minor: Memories and Identities. Oxford: Oxbow Books, pp. 167178. DOI: 10.2307/j.ctvh1dmgk.22
  19. Candy, L, Edmonds, E and Vear, C. 2022. ‘Practice-Based Research’. In: Vear, C, Candy, L and Edmonds, E (eds.) The Routledge International Handbook of Practice-Based Research. Abingdon: Routledge, pp. 2741. DOI: 10.4324/9780429324154-3
  20. Chaniotis, A. 2011. ThesCRA VII (2011) 4–43 s. v. Greek Festivals and Contests. Definition and General Charakteristics (A. Chaniotis).
  21. Ch’ng, E. 2007. ‘Using Games Engines for Archaeological Visualisation: Recreating Lost Worlds’. In: Mehdi, Q, Estraillier, P and Eboueya, M (eds.) Proceedings of CGames 2007: 11th International Conference on Computer Games, AI, Animation, Mobile, Educational & Serious Games, pp. 16.
  22. Chrysanthi, A, Murrieta Flores, P and Papadopoulos, C. 2012. ‘Introduction: Archaeological Computing. Towards Prosthesis or Amputation?’ In: Chrysanthi, A, Murrieta Flores, P and Papadopoulos, C (eds.) Thinking Beyond the Tool: Archaeological Computing and the Interpretive Process. Oxford: Archaeopress, pp. 713. DOI: 10.30861/9781407309279
  23. Clinton, MG and MacLaughlin, A. 2019. ‘The House of the Rhyta at Pseira: 3D Crowdsourcing in an Online Virtual Environment’. In: Sapirstein, P and Scahill, D (eds.) New Directions and Paradigms for the Study of Greek Architecture: Interdisciplinary Dialogues in the Field. Boston: Brill, pp. 258273. DOI: 10.1163/9789004416659_018
  24. Collar, A and Kristensen, TM. (eds.) 2024. Pilgrims in Place, Pilgrims in Motion: Sacred Travel in the Ancient Mediterranean. Aarhus: Aarhus University Press.
  25. Coulton, JJ. 1976. The Architectural Development of the Greek Stoa. Oxford: Clarendon Press.
  26. Day, J. (ed.) 2013. Making Senses of the Past: Toward a Sensory Archaeology. Carbondale: Southern Illinois University Press.
  27. de Mattia, D. 2012. ‘Il tempio romano dell’Asklepieion di Kos: Nuovi dati per la sua anastilosi’. Thiasos: Rivista di archeologia e architettura antica, 1: 6180.
  28. Denard, H. 2012. ‘A New Introduction to The London Charter’. In: Bentkowska-Kafel, A, Hugh, D and Baker, D (eds.) Paradata and Transparency in Virtual Heritage Digital Research in the Arts and Humanities Series. Farnham: Taylor & Francis, pp. 5771.
  29. Ehrhardt, W. 1991. ‘Bild und Ausblick in Wandbemalungen des Zweiten Stils’. Antike Kunst, 34: 2865.
  30. Ehrhardt, W. 2014a. ‘Ergebnisse des DFG-Forschungsprojektes zum Asklepieion von Kos in den Jahren 2010–2013: Ein Resümee’. Kölner und Bonner Archaeologica, 4: 75107.
  31. Ehrhardt, W. 2014b. ‘Inklusion und Exklusion: Die Temene innerhalb des Westsektors in Knidos’. In: Matthaei, A and Zimmermann, M (eds.) Stadtkultur im Hellenismus. Heidelberg: Verlag Antike, pp. 951.
  32. Ehrhardt, W. 2017. ‘Αρχαιολογικό ερευνητικό πρόγραμμα στο Ασκληπιείο της Κω’. In: Triantaphyllidis, P, Birtacha, K and Sarantidis, K (eds.) Το Αρχαιολογικό Έργο στα νησιά του Αιγαίου: Διεθνές Επιστημονικό Συνέδριο, Ρόδος, 27 Νοεμβρίου 1 Δεκεμβρίου 2013. Mytilene: Υπουργείο Πολιτισμού και Αθλητισμού, Γενική Γραμματεία Αιγαίου και Νησιωτικής Πολιτικής, pp. 307316.
  33. Ehrhardt, W. 2020. ‘Das Asklepieion von Kos, Herodas und die Söhne des Praxiteles’. In: Delivorrias, A., et al (eds.) Σπονδή: Αφιέρωμα στη μνήμη του Γιώργου Δεσπίνη. Athen: Benaki Museum, pp. 437448.
  34. Ekroth, G. 2008a. ‘Burnt, Cooked or Raw? Divine and Human Culinary Desires at Greek Animal Sacrifice’. In: Stavrianopoulou, E, Michaels, A and Ambos, C (eds.) Transformations in Sacrificial Practices: From Antiquity to Modern Times: Proceedings of an International Colloquium, Heidelberg, 12–14 July 2006. Berlin: Lit Verlag Dr. W. Hopf, pp. 87111.
  35. Ekroth, G. 2008b. ‘Meat, Man and God: On the Division of the Animal Victim at Greek Sacrifices’. In: Matthaiou, AP and Polinskaya, I (eds.) Μικρός Ιερομνήμων: Μελέτες εις μνήμην Michael H. Jameson. Athens: Hellēnikē Epigraphikē Hetaireia, pp. 259290.
  36. Étienne, R. 2018. ‘Les Propylées et autres entrées’. In: Étienne, R (ed.) Le Sanctuaire d’Apollon à Delos I: Architecture, topographie, histoire. Athens: École française d›Athènes, pp. 6182. DOI: 10.2307/j.ctv1q26m2s.7
  37. Ferri, G. (ed.) 2022. Ritual Movement in Antiquity (and Beyond). Bescia: Editrice Morcelliana.
  38. Freifrau von Thüngen, S. 1994. Die freistehende griechische Exedra. Mainz: Philipp von Zabern.
  39. Friese, W, Handberg, S and Kristensen, TM. (eds.) 2019. Ascending and Descending the Acropolis: Movement in Athenian Religion. Aarhus: Aarhus Unversitetsforlag. DOI: 10.2307/j.ctv34wmt8b
  40. Frischer, B and Abdelaziz, M. 2025. ‘Rome Reborn: Status Report and Future of the Project’. In: Campana, S, et al (eds.) Digital Heritage 2025: 8–13 September 2025. Siena, Italy. Goslar: Eurographics, pp. 16.
  41. Frischer, B, Pollini, J, Cipolla, N, Capriotti, G, Murray, J and Swetnam-Burland, M, et al. 2017. ‘New Light on the Relationship Between the Montecitorio Obelisk and Ara Pacis of Augustus’. Studies in Digital Heritage, 1: 5059. DOI: 10.14434/sdh.v1i1.23331
  42. Fron, C, Stappmanns, V, Zhou, X and Leistner, P. 2019. ‘Comparing Greek ‘Bouleuteria’ and Roman ‘Curiae’: Two Case Studies on the Parallels and Differences in the Acoustic Reconstruction and Simulation of Roman Senate Sessions and Greek Boule Meetings’. In: Sapirstein, P and Scahill, D (eds.) New Directions and Paradigms for the Study of Greek Architecture: Interdisciplinary Dialogues in the Field. Boston: Brill, pp. 274288. DOI: 10.1163/9789004416659_019
  43. Gibson, JJ. 1979. The Ecological Approach to Visual Perception. Boston: Houghton Mifflin.
  44. Gill, D. 1974. ‘Trapezomata: A Neglected Aspect of Greek Sacrifice’. The Harvard Theological Review, 67: 117137. DOI: 10.1017/S0017816000003217
  45. Goldstein, MS. 1978. The Setting of the Ritual Meal in Greek Sanctuaries: 600–300 B.C. Unpublished thesis (PhD). University of California, Berkeley.
  46. Gruben, G. 2001. Griechische Tempel und Heiligtümer, 5th edn. Munich: Hirmer.
  47. Hamari, J, Koivisto, J and Sarsa, H. 2014. ‘Does Gamification Work? – A Literature Review of Empirical Studies on Gamification’. In: Anonymus (ed.) Proceedings of the 47th Hawaii International Conference on System Sciences, Hawaii, USA, January 6–9, 2014. DOI: 10.1109/HICSS.2014.377
  48. Hamilakis, Y. (ed.) 2013. Archaeology and the Senses: Human Experience, Memory, and Affect. Cambridge: Cambridge University Press. DOI: 10.1017/CBO9781139024655
  49. Heath, S. 2022. ‘Game Engines and Playification at Pompeii and for Roman Art and Archaeology’. In: Mckee, G and Wolin, D (eds.) Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games.
  50. Herzog, R. 1903a. ‘Vorläufiger Bericht über die archäologische Expedition auf der Insel Kos im Jahre 1902’. Archäologischer Anzeiger, 1903: 113.
  51. Herzog, R. 1903b. ‘Vorläufiger Bericht über die koische Expedition im Jahre 1903’. Archäologischer Anzeiger, 1903: 186199.
  52. Herzog, R. 1905. ‘Vorläufiger Bericht über die koische Expedition im Jahre 1904’. Archäologischer Anzeiger, 1905: 115.
  53. Hollinshead, MBB. 2015. Shaping Ceremony: Monumental Steps and Greek Architecture. Madison: The University of Wisconsin Press. DOI: 10.2307/jj.36075934
  54. Hollinshead, MBB. 2019. ‘Contexts for Greek Architecture: Places and People’. In: Sapirstein, P and Scahill, D (eds.) New Directions and Paradigms for the Study of Greek Architecture: Interdisciplinary Dialogues in the Field. Boston: Brill, pp. 243257. DOI: 10.1163/9789004416659_017
  55. Holter, E, Schäfer, UU and Schwesinger, S. 2020. ‘Simulating the Ancient World: Pitfalls and Opportunities of Using Game Engines for Archaeologcial and Historical Research’. In: Rollinger, C (ed.) Classical Antiquity in Video Games: Playing with the Ancient World. London: Bloomsbury Academic, pp. 217231. DOI: 10.5040/9781350066663.ch-013
  56. Iacopi, G. 1931. ‘Recenti scavi nelle isole italiane dell’Egeo’. Historia: Studi storici per l’antichità classica, 5: 467485.
  57. Interdonato, E. 2013. L’Asklepieion di Kos: Archeologia del culto. Rome: “L’Erma” di Bretschneider.
  58. Interdonato, E. 2016. ‘Architecture and Rituals in the Hellenistic Age: The Case of the Asklepieion in Kos’. In: Melfi, M and Bobou, O (eds.) Hellenistic Sanctuaries: Between Greece and Rome. Oxford: Oxford University Press, pp. 170181. DOI: 10.1093/acprof:oso/9780199654130.003.0010
  59. Kobusch, P. 2022. Der Innenraum hellenistischer Tempel: Ein Ort rituellen und sozialen Handelns. Wiesbaden: Reichert. DOI: 10.29091/9783752005585
  60. Kopij, K, Pilch, A, Drab, M and Popławski, S. 2023. ‘One, Two, Three! Can Everybody Hear Me? Acoustics of Roman Contiones: Case Studies of the Capitoline Hill and the Temple of Bellona in Rome’. Open Archaeology, 9: 123. DOI: 10.1515/opar-2022-0330
  61. Kotarba-Morley, AM, Sarsfield, J, Hastings, J, Bradshaw, J and Fiske, PN. 2014. ‘Building Blocks of the Lost Past: Game Engines and Inaccessible Archaeological Sites’. In: Earl, G, et al (eds.) Archaeology in the Digital Era: Papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26–29 March 2012. Amsterdam: Amsterdam University Press, pp. 112.
  62. Kreuz, P-A and Haug, A. (eds.) 2016. Stadterfahrung als Sinneserfahrung in der römischen Kaiserzeit. Turnhout: Brepols.
  63. Kurapkat, D, Schneider, PI and Wulf-Rheidt, U. (eds.) 2014. Die Architektur des Weges: Gestaltete Bewegung im gebauten Raum. Internationales Kolloquium in Berlin vom 8. – 11. Februar 2012 veranstaltet vom Architekturreferat des DAI. Regensburg: Schnell & Steiner.
  64. Lanjouw, T. 2016. ‘Discussing the Obvious or Defending the Contested: Why Ar We Still Discussing the ›Scientific Value‹ of 3D Applications in Archaeology?’ In: Kamermans, H, et al (eds.) The Three Dimensions of Archaeology: Proceedings of the XVII Uispp World Congress (1–7 September 2014, Burgos, Spain). Oxford: Archaeopress, pp. 111. DOI: 10.2307/jj.15135959.6
  65. Laubscher, HP. 1961. Hellenistische Tempelkultbilder. Heidelberg: University of Ruprecht Karl.
  66. Laurenzi, L. 1931. ‘Nuovi contributi alla topografia storico-archeologica di Coo’. Historia: Studi storici per l’antichità classica, 5: 603626.
  67. Lefebvre, H. 1994. The Production of Space, 4th edn. Oxford: Blackwell.
  68. Leypold, C. 2008. Bankettgebäude in griechischen Heiligtümern. Wiesbaden: Reichert.
  69. Littlechilds, R and Veitch, J. (eds.) 2018. Movement, Sensory Spaces and Religious Experience in Roman Antiquity. London: Routledge.
  70. Livadiotti, M. 2006. ‘Note preliminari sulle tecniche costruttive di Coo in età ellenistica e romana’. In: Adembri, B. (ed.) AEIMNHΣΤΟΣ: Miscellanea di studi per Mauro Cristofani. Florence: Centro Di, pp. 178187.
  71. Livadiotti, M. 2013. ‘Lo Hestiatorion dell’Asklepieion di Kos’. Thiasos: Rivista di archeologia e architettura antica, 2: 3958.
  72. Livadiotti, M and Rocco, G. 2017. ‘Building the Route Over Time: Memory of a Processional Road in Kos’. In: Mortensen, E and Poulsen, B (eds.) Cityscapes and Monuments of Western Asia Minor: Memories and Identities. Oxford: Oxbow Books, pp. 154166. DOI: 10.2307/j.ctvh1dmgk.21
  73. Löw, M. 2016. The Sociology of Space: Materiality, Social Structures, and Action. New York: Palgrave Macmillan. DOI: 10.1057/978-1-349-69568-3
  74. Meister, M and Boss, M. 2004. ‘On Using State of the Art Computer Games Engines to Visualize Archaeological Structures in Interactive Teaching and Research’. In: Fischer Ausserer, K, et al (eds.) [Enter the Past]: The E-Way into the Four Dimensions of Cultural Heritage. CAA 2003. Computer Applications and Quantitative Methods in Archaeology. Proceedings of the 31st Conference, Vienna, Austria, April 2003. Oxford: Archaeopress, pp. 505509.
  75. Melini, R. 2012. ‘The “Soundscape” of Pompeii’. In: Eichmann, R, Fang, J and Koch, L-C (eds.) Klänge der Vergangenheit: Die Interpretation von musikarchäologischen Artefakten im Kontext. Vorträge des 7. Symposiums der Internationalen Studiengruppe Musikarchäologie im Tianjin Conservatory of Music, Tianjin, China, 20. – 25. September 2010. Rahden: Leidorf, pp. 361372.
  76. Merleau-Ponty, M. 1945. Phénoménologie de la perception. Paris: Gallimard.
  77. Morgan, C. 2016. ‘Video Games and Archaeology’. SAA Archaeological Record, 16: 910.
  78. Morgan, C. 2022. ‘Current Digital Archaeology’. Annual Review of Anthropology, 51: 213231. DOI: 10.1146/annurev-anthro-041320-114101
  79. Morgan, CL. 2009. ‘(Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology’. Archaeologies. Journal of the World Archaeological Congress, 5: 468487. DOI: 10.1007/s11759-009-9113-0
  80. Morricone, L. 1950. ‘Scavi e richerche a Coo (1935–1943): Relazione preliminare’. Bollettino d’Arte, 35: 5475. 219–246. 316–331.
  81. Müller, A. 2024. ‘Von der (Un-)Freiheit der Handlung: Das Asklepieion von Messene’. Zeitschrift für archäologische Aufklärung, 1: 6777. DOI: 10.14361/zfaa-2024-010107
  82. Muth, S, Mariaschk, D, Josifovic-Kemper, I, Ruhemann, E, von Mayenburg, M and Zuchtriegel, G. 2025. ‘La torre della casa del Tiaso: Un nuovo progetto di ricerca per la documentazione e la ricostruzione digitale della Pompei “perduta”’. Scavi di Pompei. E-Journal, 9: 949.
  83. Nadali, D and Pinnock, F. (eds.) 2020. Sensing the Past: Detecting the Use of the Five Senses in Ancient Near Eastern Contexts: Proceedings of a Conference Held in Rome, Sapienza University, June 4th, 2018. Wiesbaden: Harrassowitz. DOI: 10.2307/j.ctvzgb7r3
  84. Nissin, L. 2022. ‘Smellscape of a Pompeian Neighborhood’. Journal of Roman Archaeology, 35: 621653. DOI: 10.1017/S1047759421000830
  85. Ohnesorg, A. 2005. Ionische Altäre: Formen und Varianten einer Architekturgattung aus Insel- und Ostionien. Berlin: Gebrüder Mann.
  86. Oikarinen, T. 2016. ‘Utilisation of a Game Engine for Archaeological Visualisation’. In: Campana, S, Scopigno, R and Carpentiero, G (eds.) CAA 2015: Keep the Revolution Going. Proceedings of the 43rd Annual Conference on Computer Applications and Quantitative Methods in Archaeology. Oxford: Archaeopress, pp. 2734. DOI: 10.2307/jj.15135955.10
  87. Ortaç, M. 2001. Die hellenistischen und römischen Propyla in Kleinasien. Unpublished thesis (PhD). Ruhr University, Bochum.
  88. Politopoulos, A and Mol, A. 2021. ‘Video Games as Concepts and Experiences of the Past’. In: Champion, EM (ed.) Virtual Heritage: A Guide. London: Ubiquity Press, pp. 8192. DOI: 10.5334/bck.h
  89. Purves, A. (ed.) 2018. Touch and the Ancient Senses. Abingdon Oxon: Routledge.
  90. Riethmüller, JW. 2005. Asklepios: Heiligtümer und Kulte I. Heidelberg: Verlag Archäologie und Geschichte.
  91. Rocco, G. 1996. ‘L’Asclepieio’. In: Livadiotti, M and Rocco, G (eds.) La presenza italiana nel Dodecaneso tra il 1912 e il 1948: La ricerca archeologica, la conservazione, le scelte progettuali. Rodi, Palazzo del Gran Maestro, ottobre 1993- ottobre 1994, Roma, Terme di Diocleziano 1996, Atene 1997. Catania: Edizioni del Prisma, pp. 163171.
  92. Rocco, G. 2009. ‘Note sul santuario di Afrodite Pandamos e Pontia a Kos’. Annuario della Scuola archeologica di Atene e delle missioni italiane in Oriente, 87: 599612.
  93. Rocco, G. 2017. ‘Il santuario di Asklepio a Kos: Una rilettura funzionale delle strutture’. In: Masseria, C and Marroni, E (eds.) Dialogando: Studi in onore di Mario Torelli. Milan: Edizioni ETS, pp. 333347.
  94. Rocco, G and Livadiotti, M. 2011. ‘The Agora of Kos: The Hellenistic and Roman Phases’. In: Giannikouri, A (ed.) Αγορά στη Μεσόγειο από τους ομηρικούς έως τους ρωμαϊκούς χρόνους: Διεθνές επιστημονικό συνέδριο Κώς 14–17 Απριλίου 2011 = The Agora in the Mediterranean from Homeric to Roman Times. International Conference Kos 14–17 April 2011. Athens: Υπουρεγείο Πολιτισμού και Τουρισμού, Αρχαιολογικό Ινστιτούτο Αιγαιακών Σπουδών, pp. 383424.
  95. Rollinger, C. 2020. ‘Prologue: Playing with the Ancient World’. An Introduction to Classical Antiquity in Video Games. In: Rollinger, C (ed.) Classical Antiquity in Video Games: Playing with the Ancient World. London: Bloomsbury Academic, pp. 118. DOI: 10.5040/9781350066663.0006
  96. Rua, H and Alvito, P. 2011. ‘Living the Past: 3D Models, Virtual Reality and Game Engines as Supporting Tools for Supporting Archaeology and the Reconstruction of Cultural Heritage – The Case-Study of the Roman Villa of Casal de Freiria’. Journal of Archaeological Science, 38: 32963308. DOI: 10.1016/j.jas.2011.07.015
  97. Rutherford, I. 2013. State Pilgrims and Sacred Observers in Ancient Greece: A Study of Theōriā and Theōroi. Cambridge: Cambridge University Press. DOI: 10.1017/CBO9781139814676
  98. Şahin, . 1972. Die Entwicklung der griechischen Monumentalaltäre. Bonn: Rudolf Habelt.
  99. Schatzki, T. 2015. ‘Spaces of Practices and of Large Social Phenomena’. Revue interdisciplinaire de sciences sociales, 2015: 16.
  100. Schazmann, P and Herzog, R. 1932. Asklepieion: Baubeschreibung und Baugeschichte. Berlin: Keller.
  101. Schultz, P, Bronwen, LW, Hinge, G, Kanellopoulos, C and Franklin, JC. 2017. The Thymele at Epidauros: Healing, Space, and Musical Performance in Late Classical Greece. Fargo: Theran.
  102. Segre, M. 1937. ‘Due leggi sacre dell’Asclepieo di Coo’. Rivista del Reale Istituto d’Archeologia e Storia dell’Arte, 6: 191198.
  103. Sporn, K. 2015. ‘Rituale im griechischen Tempel: Überlegungen zur Funktion von Tempelrampen’. In: Panagiotopoulos, D, Kaiser, I and Kouka, O (eds.) Ein Minoer im Exil: Festschrift für Wolf-Dietrich Niemeier. Bonn: Habelt, pp. 349361.
  104. Squire, M. 2016. Sight and the Ancient Senses. London: Routledge. DOI: 10.4324/9781315719238
  105. Stefanucci, JK, Saxon, M and Whitaker, M. 2021. ‘Embodied Perception and Action in Real and Virtual Environments’. In: Robinson, MD and Thomas, LE (eds.) Handbook of Embodied Psychology: Thinking, Feeling, and Acting. Cham: Springer, pp. 311336. DOI: 10.1007/978-3-030-78471-3_14
  106. Stocks, C and Birley, B. 2022. ‘Gaming and Hadrian’s Wall: A Future of Digital Possibilities’. In: Alberti, M and Mountain, K (eds.) Hadrian’s Wall: Exploring Its Past to Protect Its Future. Oxford: Archaeopress, pp. 9299. DOI: 10.2307/jj.15136021.16
  107. Varinlioglu, G and Muge Halici, S. 2019. ‘Gamification of Heritage Through Augmented Reality’. In: Anonymus (ed.) 37 Education and Research in Computer Aided Architectural Design in Europe and XXIII Iberoamerican Society of Digital Graphics, Joint Conference 1, pp. 513518. DOI: 10.52842/conf.ecaade.2019.1.513
  108. Wescoat, BD. 2019. ‘Architectural Documentation and Visual Evocation: Choices, Iterations, and Virtual Representation in the Sanctuary of the Great Gods on Samothrake’. In: Sapirstein, P and Scahill, D (eds.) New Directions and Paradigms for the Study of Greek Architecture: Interdisciplinary Dialogues in the Field. Boston: Brill, pp. 305321. DOI: 10.1163/9789004416659_021
  109. Winnerling, T. 2025. ‘Material, Medium, Werkzeug oder blinder Fleck? Digitale Spiele in der Geschichtswissenschaft’. In: Allmendinger, B and Köster, PF (eds.) Digital Game-Based Learning in der Bildungspraxis: Möglichkeiten, Herausforderungen und Perspektiven. Opladen: Barbara Budrich, pp. 1824. DOI: 10.2307/jj.24440863.4
  110. Winter, FE. 2006. Studies in Hellenistic Architecture. Toronto: University of Toronto Press.
  111. Zotti, G. 2014. ‘Towards Serious Gaming for Archaeoastronomical Simulation’. Mediterranean Archaeology and Archaeometry, 14: 271281.
DOI: https://doi.org/10.5334/jcaa.287 | Journal eISSN: 2514-8362
Language: English
Submitted on: Mar 28, 2026
Accepted on: Mar 30, 2026
Published on: Apr 24, 2026
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2026 Asja Müller, Martin Kim, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.