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Promoting Health Literacy through the Game BioBingo and Augmented Reality: Innovation for Inclusion and Equity among Brazilian Elementary School Students Cover

Promoting Health Literacy through the Game BioBingo and Augmented Reality: Innovation for Inclusion and Equity among Brazilian Elementary School Students

Open Access
|Mar 2026

Authors

Márcia Cunha

marcia.cunha@ufes.br

Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil

Sâmela Santos

marcia.cunha@ufes.br

Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil

Alerf Dornell

marcia.cunha@ufes.br

Instituto Federal Do Espirito Santo, Vila Velha, Espirito Santo, Brazil

Yasmin L. Penitente

marcia.cunha@ufes.br

Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil

Sara de Sá Fanticelle

marcia.cunha@ufes.br

Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil

João V. S. Torres

marcia.cunha@ufes.br

Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil

Priscilla M. C. Garone

marcia.cunha@ufes.br

Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil

Maria Teresa Araújo

marcia.cunha@ufes.br

Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil
Language: English
Published on: Mar 24, 2026
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2026 Márcia Cunha, Sâmela Santos, Alerf Dornell, Yasmin L. Penitente, Sara de Sá Fanticelle, João V. S. Torres, Priscilla M. C. Garone, Maria Teresa Araújo, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.