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Usability, acceptance, and results of a digital solution based on DAPAS serious games among elderly Cover

Usability, acceptance, and results of a digital solution based on DAPAS serious games among elderly

Open Access
|Apr 2022

Authors

Amaia Mendez Zorrilla

amaia.mendez@deusto.es

University Of Deusto, Spain

Iñigo Orue Saiz

amaia.mendez@deusto.es

Julen Badiola Martínez

amaia.mendez@deusto.es

Aritz Badiola Bengoa

amaia.mendez@deusto.es

Begoña García-Zapirain Soto

amaia.mendez@deusto.es

Ibon Oleagordia Ruiz

amaia.mendez@deusto.es

Language: English
Published on: Apr 8, 2022
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2022 Amaia Mendez Zorrilla, Iñigo Orue Saiz, Julen Badiola Martínez, Aritz Badiola Bengoa, Begoña García-Zapirain Soto, Ibon Oleagordia Ruiz, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.