
Figure 1
Map of the study area.
Source: Authors.

Figure 2
Before and after game mental models regarding water resources N = 150.
Source: Pre-game and post-game player survey.

Figure 3
Pre-game and post-game survey answers regarding how to improve groundwater availability, distinguished by gender N = 150.
Source: Pre-game and post-game player survey.

Figure 4
Post-game survey lessons learned from the game, distinguished by gender.
Source: Pre-game and post-game player survey.

Figure 5
Total amount of water consumed for irrigation in each round by game treatment (non-communication, communication, and group election of rules) by male and female players.
Source: Game data.
Table 1
Share of the group making water saving crops choices in the round estimated from Generalized Linear Model (GLM) regression.
| SHARE OF GROUP MAKING WATER SAVING CROP CHOICES | |||
|---|---|---|---|
| VARIABLES | POOLED | FEMALE | MALE |
| Game round | 0.134*** | 0.162* | 0.0310 |
| (0.0504) | (0.0918) | (0.0630) | |
| Communication game | 0.379** | 0.660*** | 0.0835 |
| (0.148) | (0.256) | (0.189) | |
| Communication game w/rules | 0.743*** | 1.037*** | 0.515** |
| (0.162) | (0.281) | (0.208) | |
| Water level at the start of the round | –0.0270** | –0.0124 | –0.059*** |
| (0.0116) | (0.0177) | (0.0192) | |
| Total amount of water consumed for irrigation in the previous round | 0.0550** | 0.0929*** | 0.0187 |
| (0.0266) | (0.0315) | (0.0420) | |
| Share of group who found the game relatable | 0.118 | –0.0830 | –11.36*** |
| (0.815) | |||
| Gender (female) | –0.537*** | ||
| (0.272) | (0.0763) | (0.787) | |
| Constant | –0.413 | –1.716** | 12.43*** |
| (0.714) | (0.817) | (1.387) | |
| Observations | 611 | 304 | 307 |
| R-squared | 0.302 | 0.309 | 0.345 |
[i] Robust standard errors in parentheses. Results for kebele dummy variables are not reported here.
*** p < 0.01, ** p < 0.05, * p < 0.1.
