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Towards a cultural science of videogames: evolutionary social learning Cover

Towards a cultural science of videogames: evolutionary social learning

By: John Banks and  Jason Potts  
Open Access
|Jan 2010

Abstract

This paper outlines a cultural science approach to videogames. Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science approach offers an analytic framework grounded in evolutionary externalism, social learning and emergent institutions. We develop this framework by proposing a multiple games model of social learning.

DOI: https://doi.org/10.5334/csci.30 | Journal eISSN: 1836-0416
Language: English
Published on: Jan 1, 2010
Published by: Tallinn, Erfurt University
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2010 John Banks, Jason Potts, published by Tallinn, Erfurt University
This work is licensed under the Creative Commons Attribution 4.0 License.