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Using LAMS Version 2 for a game-based Learning Design Cover

Using LAMS Version 2 for a game-based Learning Design

By: James Dalziel  
Open Access
|Dec 2008

Abstract

This article describes the use of LAMS for modelling and running a game-based Learning Design. In particular, it focuses on the new features in LAMS Version 2 (including branching in LAMS V2.1) to implement the proposed game design. The article also considers implementation issues such as monitoring of student progress, teacher intervention in student activities, and "traces" (records of student activities). The article concludes with options for rapid re-use and adaptation of the proposed game design using LAMS authoring.

Editors: Laurence Vignollet (Université de Savoie, France).

Interactive elements: Demonstration accounts for LAMS are available at http://demo.lamscommunity.org/ - by signing-up for an account here and importing the relevant LAMS design files (via Import under the File menu under Authoring in LAMS), educators can explore, run and modify the examples given here. The LAMS design for this article can be downloaded at http://www.lamscommunity.org/lamscentral/sequence?seq%5fid=627869

DOI: https://doi.org/10.5334/2008-24 | Journal eISSN: 1365-893X
Language: English
Published on: Dec 19, 2008
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2008 James Dalziel, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.