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The Next Generation of Educational Engagement Cover

The Next Generation of Educational Engagement

Open Access
|May 2004

Abstract

Abstract: Games are no longer just for fun; they offer potentially powerful learning environments. Today's students have grown up with computer games. In addition, their constant exposure to the Internet and other digital media has shaped how they receive information and how they learn. There are many attributes of games that make them pedagogically sound learning environments. An increasing number of faculty are using games as enhancements to the traditional learning environment with encouraging results. While the interactivity and engagement of games are highly positive a number of questions remain about how games will be developed, deployed and accepted in higher education.

Editors: Terry Anderson and Denise Whitelock.

Language: English
Published on: May 21, 2004
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2004 Diana G. Oblinger, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.