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Youth Participation to Solve Relevant, Real-World Sustainability Challenges Using Create2Solve DIY STEAM Kits: My Reflexive Account Cover

Youth Participation to Solve Relevant, Real-World Sustainability Challenges Using Create2Solve DIY STEAM Kits: My Reflexive Account

Open Access
|Oct 2025

Figures & Tables

Table 1

Overview of the Create2Solve Project.

PHASE OF PROJECTEXAMPLES FROM MAIN ACTIVITIESA SNAPSHOT
1 — Reflective Dialogue and Socio-political DiscussionCritical dialogue about the alarming situation of ineffective waste disposal within the community and the associated health riskscoll-8-1-135-g1.jpg
2 — Community-Relevant and Interactive STEAM LearningLearning about waste management techniques through interactive lessons,
community field trip and photo-prompted whole-class reflection.
coll-8-1-135-g2.jpg
3 — Intentional and Meaningful DesignDesigning small-scale and localized solutions to solve the identified issues, like creating hand-held battery-operated flashlights and fans using waste items collected during community field tripcoll-8-1-135-g3.jpg
4 — Self-Assessment, Reflection and Future PlansCompleting reflective exit-tickets, STEAM-based rubrics, leading similar sustainability initiatives in the school and community, e.g., Green Leaders Initiativecoll-8-1-135-g4.jpg
DOI: https://doi.org/10.33596/coll.135 | Journal eISSN: 2638-4396
Language: English
Page range: 5 - 5
Published on: Oct 9, 2025
Published by: University of Miami Libraries
In partnership with: Paradigm Publishing Services

© 2025 Midhat Noor Kiyani, published by University of Miami Libraries
This work is licensed under the Creative Commons Attribution 4.0 License.