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Educational Wargaming in Higher Education: A Review of Empirical Studies Cover

Educational Wargaming in Higher Education: A Review of Empirical Studies

Open Access
|Apr 2026

Figures & Tables

Figure 1

Modified Presage–Process–Product (3P) framework for analysing learning in educational wargaming.

Table 1

Search Concepts Used for Study Selection.

Search #1:
wargam* OR “war gam*” OR “war-gam*”
and
(learning OR assessment OR education OR skill* OR pedagogic* OR “learning outcome” OR “learning process” OR “learning condition*” OR knowledge)
NOT
(“reinforcement learning” OR “machine learning” OR “deep learning” OR “contrastive learning” OR “data mining”)
Search #2:
Additional searches: journals with special issues on wargaming, Google Scholar, and Keenious.
Table 2

Criteria Applied in Study Selection.

INCLUSIONEXCLUSION
Mentions Wargaming (synonyms: wargame, “war game”)
Addresses learning (including synonyms)
Context in Higher education or professional education (including PME)
Published in English
Publication date 2014–October 2024
Article includes an abstract
Peer-reviewed journal article
Empirical study with an articulated empirical basis (qualitative, quantitative, mixed methods, or systematic use of secondary material)
Languages other than English
Reports and grey literature
Posters, workshop papers, and conference presentations
Dissertations and theses
Studies focusing on primary or secondary education
Practice-oriented accounts lacking specification of data sources or empirical material
Figure 2

Flow chart of the literature search.

DOI: https://doi.org/10.31374/sjms.451 | Journal eISSN: 2596-3856
Language: English
Page range: 240 - 260
Submitted on: Jun 27, 2025
Accepted on: Mar 17, 2026
Published on: Apr 21, 2026
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2026 Ulrika Bennerstedt, Björn Sjöblom, published by Scandinavian Military Studies
This work is licensed under the Creative Commons Attribution 4.0 License.