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Organizational Change Through Computer-Supported Human-In-The-Loop Simulation: Supporting Constructive Change Cover

Organizational Change Through Computer-Supported Human-In-The-Loop Simulation: Supporting Constructive Change

Open Access
|Dec 2025

Full Article

Introduction

Organizational change, defined as “an observed difference over time in organizational characteristics or activities” (Van de Ven & Poole, 1995, p. 1), can be initiated by broader changes in the organizational environment, such as technological innovations (Baum & Rao, 2021) – the introduction of new types of fighter aircraft, for example. (Petrelli, 2020). The F-35 fighter is designed to address novel and complex threats. To fully realize its potential utility, changes in the ways fighter aircraft units coordinate with other force elements may be necessary, including adjustments in sensor and effector entities or adaptations in intelligence and command and control (C2) structures (Bjerke & Valaker, 2022). The technological potential of the F-35 as a sensor may also influence the degree to which fighter pilots operate autonomously compared with previous aircraft, affecting the level of authority delegated to them (Stensrud, Mikkelsen, & Valaker, 2020).

Van de Ven and Poole (1995) distinguish between prescribed and constructive types of organizational change. Changes regarding both integration and the delegation of decision authority can be fostered prescriptively through the introduction of new technology, doctrines, and concepts (NATO multi-domain operations, for example), and procedures to exploit existing types of integration (Beck & Kieser, 2003; Hansson, Hærem & Pentland, 2021; Pentland & Goh, 2021; NATO, 2023). Constructive efforts, however, are important in promoting exploration of new, more concrete, e.g. ways of integrating fighter aircraft with other entities and delegating authority to fighter aircraft units (March, 1991; Van de Ven & Poole, 1995; Weick & Quinn, 1999; Danielsen & Valaker, 2021; Blackman et al., 2022). The constructive type of change which allows for creativity and novel solutions, therefore, should be considered complementary to prescriptive changes.

Change in integration and the delegation of authority can be difficult to implement. There exists a key challenge in that organizations often need to undergo change while continuing to manage essential or regular, day-to-day, operations. For example, it must be possible to execute fighter aircraft missions such as NATO Quick Reaction Alert at any time, even in the context of organizational adjustments.

Simulations afford the possibility of constructive exploratory change to take place in the context of ongoing day-to-day tasks. Generally, simulations may be described as models of a system representing its processes over time (see Clarkson & Simon, 1960). They are artificial or synthetic environments created to manage the experience of reality for individuals, teams, or organizations (Salas et al., 2009; Bell, Kanar & Kozlowski 2008; Lyons et al., 2011; Meier & Ingerslev, 2023, p. 230). In the military, simulations have been used to support team training and to facilitate the examination of things such as the robustness of team communication structures (Billings, 2012, McIntyre, Smith & Goode, 2013; Stanton et al., 2015), and to stimulate various military use cases (Harvey & Stanton, 2014). Wargames may be seen as a type of simulation. For Alme & Hvidsten (2022, p. 270), drawing on Perla (2019), “a wargame – also called ‘game,’ ‘simulation’ or ‘simulation game’ – is a dynamic representation of a conflict or competition in a synthetic environment where people make decisions and then have to deal with the consequences of the decisions and reactions made by oneself and others.”

In military contexts, computer-supported human-in-the-loop (HITL) simulations are often used, in which humans interact with a simulated environment (Rothrock & Narayanan, 2011). However, there is a lack of understanding regarding how HITL simulations may be used to foster constructive organizational change in the military through things such as reflective practice (Aitken et al., 2021). The purpose of the article is, thus, to explore the research question “How may computer-supported HITL simulation influence constructive organizational change?” HITL simulations involve

reacting to inputs from other simulation components, and generating outputs that affect the course of simulation… [T]ypically, the human in the loop reacts to the outputs of other simulation components and provides inputs that are somehow used to create additional states in the simulation. (Folds, 2015, p. 175)

In general, the role of HITL simulations in organizational change has received little attention (Meier & Ingerslev, 2023). Research indicates that change readiness and change efficacy are linked to important organizational outcomes (Cunningham et al., 2002; Oreg et al., 2011; Wanberg & Banas, 2000), and HITL simulations may serve to enhance both readiness and efficacy. HITL simulations may promote a sense of participation in the change initiative, which can improve change-related organizational outcomes such as acceptance of that change (Amiot et al., 2006). Crucially the fidelity (the detail represented in simulations) and breadth (the number of entities involved, for example), may influence constructive and prescribed organizational change.

This article seeks, therefore, to highlight some of the key theoretical aspects of HITL simulation and organizational change in the military, and to relate them to an empirical change case. In order to scope our discussion, we focus here on computer-supported HITL simulations. For brevity, we term them “HITL simulations” here. Examining the use of HITL simulations for organizational change in the military is appropriate given both the technological and contextual complexities visible in things such as changing external demands (Pelletiere, 2006; Stensrud et al., 2021). Contextual complexity (Schneider et al., 2017), often necessitates a degree of complexity in organizational design (Galbraith, 2002); HITL simulations may allow organizational leaders and researchers to test and study organizational complexity (Lovelace & Dyck, 2020). We will therefore shed light on the relation between salient characteristics of computer-supported HITL simulations and organizational change, both theoretically and in application to a relevant military change use case.

While the workshops were relatively few in number, and more data is certainly needed to firmly establish conclusive findings, we hope the article contributes to knowledge on the methods military organizations may use to rapidly evolve their warfighting capabilities in response to changing operational demands.

First, to contextualize organizational change (Hughes, 2022), we briefly present a recent case focusing on the introduction of the F-35 fighter aircraft into the Royal Norwegian Air Force (RNoAF). We examine the collaboration between those implementing the F-35 and other entities (including entities not yet implemented in the Norwegian Armed Forces), and the processes and procedures involved in this collaboration; below, we describe how these topics of change relate to specific simulation workshops we have conducted and analyzed. We then review prior research on simulation and organizational change and develop a framework for understanding how the characteristics of HITL simulations influence organizational change.

After this, we explore change in HITL simulation workshops and how the HITL simulation related to subsequent changes in procedures and real-life exercises. The workshops and the ensuing procedural changes and real-life exercises highlight the use of HITL simulation to develop novel command and control arrangements (Blackman et al. 2022) – an important part of constructive organizational change. Finally, we discuss prospects for future research and practical relevance.

Organizational Change Case and the Overall Goals Of Human-In-The-Loop Simulation Workshops

We conducted HITL simulations (“workshops”) between 2017 and 2024: Workshop 1 was held in 2017; Workshop 2 in 2018; Workshop 3 in 2019; Workshop 4 in 2022 and Workshop 5 in 2024.

These workshops were conducted in the context of a steady increase in the complexity of the security environment and the challenges of developing organizational structures and technologies sufficiently agile to deal with an ever-more complex operational environment (Johansson et al., 2003; Johansson, Berggren & Trnka, 2015). Introducing stealth aircraft such as the F-35 fighter formed part of this development (Binnendijk et al., 2020). The simulation-based workshops principally sought to contribute to the development of the procedures for decision-making and coordination in the use of F-35 planes to counter novel threats.

Throughout, a “cadre” of development officers and experienced officers provided input before, during, and after the workshops. First, one of the workshops primary uses has been to develop both procedures for coordinating the F-35 with other military entities in different types of missions, and for delegating authority to the F-35 and other entities (Workshops 1, 3, 4, and 5). Second, the workshops have been used to further develop delegation mechanisms between levels in the chain of command in air-defense scenarios (Workshop 2).

Based on these broad goals, we developed more specific goals for the workshops. Together with military personnel, we developed concepts – ideas about, for example, coordinating the implementation and use of F-35 aircraft with other entities. This part of the more detailed development prior to each workshop took on an open-ended constructive development loop. We went from conceptual ideas of how to use the F-35 to building what we term “tactical vignettes” – defined geographical context (area of operation), defined tasks (e.g. the defense of a territory), and defined friendly and enemy entities, and so on. We also defined both the principal types of information to be exchanged and the chain of command. This definition did not restrict when the participants could pass information, meaning that precise work routines were not fixed by the simulation software. We ran simulations and then drew lessons, permitting us to further refine concepts (Alberts & Hayes, 2002).

Designing an organization template for coordinating responses in a “multi-team” setting – that is, teams that collaborate to solve an overarching goal (Mathieu et al. 2018) – required that we develop a flexible organizational structure on the fly. In particular, it was necessary for us to be able to adjust the type and number of entities involved from workshop to workshop. We then designed the simulation technically to accommodate best practices, to support a good user-experience, and to contribute to the change initiatives; specifically, the aim was to contribute to procedural changes regarding C2-arrangements testable in real-life exercises. The simulation workshops were thus used specifically to support concrete organizational change initiatives.

In the section following, we discuss the intersection of organizational change and key aspects of HITL simulations in general before expanding on the specific methods used to facilitate and gather data from the workshops and reporting on results from the concrete workshops and change efforts.

Theory

While we follow Van de Ven and Poole (1995) in distinguishing between prescribed and constructive types of organizational change as a general framework for discussing the relation between HITL simulation and organizational change, there exist several other dimensions of organizational change – such as the number of entities involved (Pugh et al., 1968; Van de Ven & Poole, 1995). The distinction between prescribed and constructive is, however, particularly important in theorizing organizational change, and we therefore focus on these two concepts (Weick & Quinn, 1999; Edwards et al., 2020; Blackman et al., 2022). In prescribed change, the sequence of change events is “prescribed by either deterministic or probabilistic laws” and “a prescribed mode of change channels the development of entities in a prespecified direction, typically of maintaining and incrementally adapting their forms in a stable, predictable way”; in contrast, however, constructive change “produces new action routines that may (or may not) create an original (re)formulation of the entity” so that “progression is constructed and emerges as the change process unfolds” (Van de Ven and Poole, 1995, p. 522).

This typology of prescribed and constructive change provides a way to view organizational change more broadly, beyond a sole focus on those prescribed efforts deemed to be failures. As Hughes (2022) suggests, the notion that most change initiatives fail may be a misrepresentation. One reason for this claim may be that constructive change efforts are often overlooked. In the following section, we explore theoretically how simulations may help foster organizational change, particularly constructive forms of such change.

Research on Simulation and Organizational Change

For Lyons et al. (2011, p. 210), change may be examined through “experimenting with the real organization or with a mathematical model of the organization”. With respect to simulations, the use of mathematical models may in general be important for theory development (Harrison et al., 2007, p. 1240); so far, this is the type of simulation most frequently discussed in the relevant research literature. Mathematical simulations have indeed been used by researchers to understand organizational change (Dooley, 2021), in particular using agent-based and computational models. The strength of agent-based simulations in research on organizational change lies, perhaps, in what they offer to the understanding of surprising patterns of change, and that they can be used by organizations to solve specific operations research problems (Dooley, 2021), potentially supporting prescribed change (Albert & Ganco, 2021; Waring et al., 2020).

Such simulations may indicate how a process of change may unfold, providing results for and permitting the participation of the organizational members (Lyons et al, 2011; Meier & Ingerslev, 2023). Both Dooley (2021) and Lyons et al. (2011, p. 219) suggest ways in which simulations can help organizational leaders “understand the incremental steps toward change success”. For example, mathematical simulation, specifically discrete event simulation, has the benefit of minimizing costly disruptions to operations at the same time as capturing the dynamic, discrete and stochastic elements of organizations. However, Lyons et al. (2011) note that simulation should be only one part of a larger effort to aid organizational change (Kotter, 1996).

Human-in-the-Loop Simulation and Organizational Change

In addition to computational and mathematical simulation, HITL simulation is associated with modeling and simulation (M&S) in the virtual domain, which involves real people operating simulated systems (Under Secretary of Defense for Acquisition Technology, 1998). HITL simulation is often referred to as– a simulation including human operators with the human as interacting with the simulation (Folds, 2015) such as those used by hospitals or aircrews (Christianson, 2019; Lacerenza et al., 2018).

HITL simulation is used to conduct wargames. Although wargames could broadly be seen as simulations themselves (Alme & Hvidsten, 2022), not all wargames are conducted through computer-simulations or computer-supported HITL simulations. Evensen et al. (2022, p. 324) indicate that their research institution increasingly draws on computer-supported wargames. HITL simulations make the organizational participants – F-35 pilots, naval and army operators, officers in C2 nodes, for example – more active in the overall simulation, with potential benefits for organizational change.

Prior research has discussed some aspects of HITL simulations for prescribed change; Salas and colleagues (2009), for example, put HITL simulation (including those not supported by computers) in the context of training competencies, while Billings (2012) considered ways to convey and organize feedback for the benefit of efficiency in training. Salas and colleagues (2009, p. 562) also briefly describe how training for prospective new tasks such as handling high-risk crisis situations can be supported (see also (Waller et al., 2014; Bakken et al., 2017), while others also discuss HITL simulation used to aid other types of prescribed change (Bell et al., 2008; Bennett et al., 2013; Meier & Ingerslev, 2023). Neither the research on training simulations nor organizational change, however, discusses the constructive use of simulation at any great length: the emphasis tends to lie on immediate training needs rather than explorations of novel ways of using technology, or the various integrations and delegations of authority that concern military entities. Additionally, training is most frequently done in highly specialized training simulations for single military platforms unconnected to other entities. It is often difficult to evolve beyond the predictable and well-known ways of operating. This lack of evolution may prove a liability in restricting the options of warfighters.

We consider how the depth or fidelity of HITL simulations may influence organizational change. “Fidelity” here refers to the extent to which a simulation replicates real-world systems and to its degree of resolution, which is the level of detail and precision used to represent real-world aspects (Brehmer & Dörner, 1993; Folds, 2015; Banks, 2001). Realism is closely connected to immersion (McLean & McLean, 2024), which concerns being “immersed in a task or setting as if it were the real world” (Lateef, 2010, 348). Immersion has also been defined by Martin (2023, p. 13) as “the objective level of fidelity of the sensory stimuli produced by a [virtual reality] system”.

“Breadth”, or the scope of the HITL simulation system, on the other hand, is a question of the number of different organizational entities involved in the simulation. These entities may or may not reflect numbers or types (Banks, 2001; McIntyre et al., 2013). “Breadth” may also refer to the number of possible ways a task can be solved, such as which entities could potentially perform various military tasks. With greater breadth, a simulation may support novel ways of solving tasks that are not necessarily realistic at a particular moment but remain relevant from an organizational change perspective in the future. Simulations can thus be used to examine many alternative ways of organizing (e.g., different ways of integrating the F-35 squadrons with other entities) and provide forecasts for change initiatives (indicating what type of integration in different F-35 missions is related to the best performance, for example; see Dooley, 2021; Lyons et al., 2011; Pereira, & Guillerm, 2019; Fiammante, 2010; Evensen et al., 2022). Typically, simulations can be used to examine a greater number of alternatives (for example, different approaches to integrating the F-35) in a shorter period of time than real-life exercises allow. Simulations may therefore serve as a force multiplier for military organizations undergoing extensive organizational changes.

Both fidelity and breadth can be conceptualized as continuous constructs. For simplicity, however, we discuss the implications of high versus low fidelity and high versus low breadth. Four configurations can be identified: (1) high fidelity and high breadth, (2) high fidelity and low breadth, (3) low fidelity and high breadth, and (4) low fidelity and low breadth (typically observed in the early development of HITL simulations). In the sections that follow, we focus on configurations 1, 2, and 3 in greater detail.

Taking the example of change in life-cycle as a typical prescribed change, HITL simulation may serve to provide the organization with ways to train prescribed competencies already decided upon by external regulations. A typical example could be the certification of organizational members, or teams, ensuring that they are competent and permitted to carry out certain predefined tasks. HITL simulation to support change through training could be facilitated by realistic immersive simulations in military setting: specifically, Martin (2023, p. 23), quoting Makransky and Peterson (2021, p. 949), suggests that “when interaction fidelity is maximized through the effective alignment of more immersive technologies and appropriate tasks, whose “physical activities are meaningful for the learning outcome,” increased learning gains can be achieved”. Indeed, some empirical research does indicate that immersive simulations contribute to training transfer (Martin, 2023), although the empirical results are mixed (Stevens et al., 2015).

Thinking of change initiatives from a life-cycle perspective, HITL simulation has the potential benefit of increasing change readiness (Lyons et al., 2011) and change efficacy (Wanberg & Banas, 2000). This could be done through exposure and rehearsal involving novel technology, constraints, processes, personnel, or organizational forms.

Within a prescribed evolutionary model, a set of predefined organizational forms could be simulated using HITL simulation, allowing the best-performing form to be selected; pre-specified and realistic organizational forms that include centralized decision making authority or a decentralization of decision making authority, for example, could be simulated. While HITL simulation could be used for these phases of prescribed change processes (where the best performing organizational forms are selected, for example), this may need to be complemented by discussions and dialogue among organizational members to establish the precise type of change required (in a life-cycle model, for example), and any alternatives and selection criteria in a potential evolutionary model (Aitken et al., 2021).

Turning to the constructive type of organizational change, where change is more open-ended than prescribed, precise models, and hence realistic simulations, could be more difficult and less practical to construct than they are for the accurate modeling of instances of prescribed change. In this context, it may be more important, and feasible, to incorporate novel elements into the simulation, for example by increasing the breadth of the HITL simulation.

In constructive change, organizational forms may be created in situ during HITL simulation sessions, allowing a high degree of flexibility and few restrictions on how tasks are solved or which organizational entities and forms are simulated. For example, the allocation of decision-making authority may be determined during the simulation rather than being prespecified in detail beforehand. Participants may also have the opportunity to explore the steps involved in decision making. In a dialectical model, tensions among the dimensions of organizational forms can be explored, such as trade-offs between centralized and decentralized decision-making authority. Several novel approaches to assigning decision-making authority may be tested within such a change model. Synthesis of organizational forms can occur, for example, during reflections following HITL simulation runs, potentially resulting in novel or hybrid organizational structures (Beck et al., 2008). In teleological types of organizational change, HITL simulation may be used as part of an evaluation of implementation efforts, taking into account specific organizational contexts when assessing the usefulness of, for example, a new organizational form.

In constructive change, the future characteristics of the organization may be less well known than in the prescribed change. Hence, there should be less requirement, and need, for high-fidelity or immersive simulations. The emphasis, rather, could be on support for multiple scenario-driven approaches that relax the requirement for high-fidelity. Increasing the number of entities should be a requirement – particularly in the dialectical mode, where one is exploring novel constellations of collaboration. The change and modification of entities in the simulation is also key, and the computer support should allow for rapid modifications.

This being said, detailed simulations may in some circumstances also be used in constructive change. Using high-fidelity simulations may be relevant if the purpose is not necessarily any change in what the detailed simulation is imitating (fighter aircraft, for example), but, rather, how such entities connect with other parts of the organization. The type of HITL simulation could thus vary based on the type of organizational change process in focus. In hybrid types of organizational change where both prescribed and constructive change play a role (see, for example, Edwards et al., 2020), one could expect that both a clearly defined and bounded HITL simulation and a more loosely defined and changeable HITL simulation could be used in combination. This suggests that the four different configurations of HITL simulation could be used strategically to support different organizational change needs.

Empirical Case

The use of HITL simulation is now illustrated in the context of organizational change in the military. Three of the four authors who played a role in facilitating the HITL simulations described and analyzed below, collected data from the five workshops. It should be immediately noted that while we report on a very specific change effort with a limited number of participants involved, and were able to record both the breadth and fidelity of simulations and perceptions of prescribed and constructive change, the data derived is insufficient to allow us to draw firm conclusions. The empirical case, does, however, aid in the development of hypothesis that can be more rigorously examined in a broader set of cases.

Methods

HITL simulators typically represent military systems included in the given vignette (Babcock, 2004). We defined the vignettes and subtasks of the simulated entities (Rasmussen et al., 1990). The set of elements was constructed based on the chosen vignettes and the military systems and roles relevant to the experiment. The simulation network we built began with a foundation of C2 systems (i.e., military decision-support systems), facilitated operator inputs to the control systems through user interfaces, and included more detailed simulators (Walker et al., 2017). Over time, the simulation environments have evolved and expanded to include an increasing number of military system simulators and C2 systems. When the behavior of a system or capability has lower complexity, computer-generated forces (Bennett, Schreiber, & Andrews, 2002) may represent it, for example with behaviors guided by artificial intelligence (Strand et al., 2023). In our case, we used a mix of computer-generated forces and forces operated by humans.

Typically, friendly non-military entities and enemy entities were computer-generated, as were some of our own forces. However, some military equipment (the F-35, for instance) was operated by humans who could steer and control it through a user interface resembling the real thing. We used computer and simulation network standards such as the Distributed Interactive Simulation (DIS) and High Level Architecture (HLA) protocols, as well as Tactical Data Link (TDL), which made it easier to add or remove simulators from the environment as needed. Each simulator component was customized for each experiment and was thus under continuous development. Standalone simulations of more detailed aspects of mission accomplishment were also included in the workshop, though these were not technically connected to the HITL simulation network.

Preliminary full-scale tests of the simulation environment, for the most part with military experts, as a part of the verification and validation of the simulation environment and/or detailed discussion of simulation functionality, was done before each workshop (Pace, 2003; Pace, 2013; Meyer & Booker, 2001; Kerkering, 2002).

Together this provided the basis for conducting the workshops. We provide an overview of the workshops conducted, with respect to the purpose of the simulation workshops, the specific type of computer-support configuration (breadth and fidelity), and the perceptions of change, in Table 1 below, with a more detailed account of the survey items below. All workshops concerned mission types relevant to the F-35 or the F-35 system. While the F-35 simulation was not part of the 2018 workshop, the overarching scenario concerned the defense of F-35 bases and how this affected the use of the F-35, thus making it relevant for generating knowledge about the aircraft’s introduction.

Table 1

Relationship Between HITL Simulation Purpose, Computer Support and Organizational Change.

YEARPURPOSE OF THE SIMULATION WORKSHOPCOMPUTER-SUPPORT CONFIGURATIONIMPLICATIONS FOR ORGANIZATIONAL CHANGE AS RATED BY PARTICIPANTS
2017How can the F-35 fighter aircraft coordinate with other services to deal with novel threats?Perceived fidelity: 5. Some interface-functionality not yet supported by computer.
Breadth: High. Airforce, Navy and Army units.
Prescribed: Rated above 6
Constructive: Rated to 3.5
2018How can the Air Force repel attacks against air bases and delegate authority to Air Force units?Perceived fidelity: 5. Specialized interfaces used. Several different vignettes played.
Breadth: Low. Air Force units.
Prescribed: Rated 7
Constructive: Rated 6
2019How can the F-35 fighter aircraft coordinate with other Air Force entities and with the Army in order to deal with novel threats?Perceived fidelity: 4. Some interface-functionality not yet supported by computer.
Breadth: Medium. Air force units and one Army unit.
Prescribed: Rated 5
Constructive: Rated 5
2022How can the F-35 fighter aircraft and the P-8 Maritime Patrol Aircraft coordinate with other Navy and Army services to deal with novel threats?Perceived fidelity: 4.8. Some interface-functionality not yet supported by computer.
Breadth: Very High. Multiple Air force, Navy and Army units.
Prescribed: Rated 5
Constructive: Rated 5.8
2024How can the F-35 fighter aircraft and the P-8 Maritime Patrol Aircraft coordinate with other Navy units to deal with novel threats, and how can multiple roles take on leadership functions?Perceived fidelity: 4.8. Some interface-functionality not yet supported by computer.
Breadth: Very High. Multiple Air force, and Navy units.
Prescribed: Rated 6.3
Constructive: Rated 6.7

Importantly, we both collected data on perceptions of change and measured the breadth of the simulations conducted. We constructed two items intended to reflect either the prescribed or the constructive aspects of change, along with measures of the influence of the change on participants’ real organizations and perceptions of fidelity, all scored on a seven-point Likert scale (see Appendix 1 for details on how these constructs were measured and on the data collection procedure). We quantified the breadth of each simulation by counting the maximum number of different types of units involved in a task during each simulation workshop (e.g., fighter aircraft units, frigates, decision nodes, and so forth).

Some key precautions were taken to ensure research ethics and to ensure security (Sjøgren et al., 2024). During data collection, the respondents were able to withdraw or to decline to answer survey items. The data collected were anonymized throughout the processes of analysis and presentation and stored in government data servers. With respect to security, we informed the cadre of officers that the specific survey data could be used for unclassified publication; the specific procedures and tasks, like the units involved in the workshops, being classified, are not mentioned in this article. General description of the missions and the units involved are, however, unclassified.

Findings Concerning the Relationship Between the HITL Simulations and Organizational Change

We now present data shedding light on prescribed and constructive aspects of organizational change related to each of the five workshops, based on data gathered from those who participated in the simulation. We show the average responses for all items for each workshop in Figure 1 below and the correlations and descriptive statistics in Table 2.

Figure 1

User Reactions to the HITL Simulation and Breadth of HITL Simulation.

Table 2

Correlations and Descriptive Statistics.

123456
1. Year
2. Prescribed Change–.19
3. Constructive Change.73 **.01
4. Relevance.13.25.12
5. Fidelity–.08.13.21.27
6. Breadth.93 **–.29.58 **.07–.09
M2020.335.685.116.194.896.59
SD2.941.601.671.041.151.62
Range2017–20241–71–71–71–71–8

[i] N = 27. *p < .05, **p < .01, *** p < .001.

A rough characterization of the perception of fidelity of the simulation setup for each workshop (see Table 1) indicate that they ranged from relatively medium fidelity (2017, 2018, 2022 and 2024) to a bit lower (2019). Taken together, the fidelity of the simulation seemed to be perceived as very stable. The breadth varied to a larger degree: It ranged from comparatively low (2018) to medium (2019) to very high (2017, 2022, and 2024).

The correlations and descriptive statistics presented in Table 2 indicate that constructive change was significantly and positively associated with the recency of the simulation workshop (r = .73, p < .01) and with the breadth of the simulation (r = .58, p < .01). Year and breadth were also significantly and positively associated (r = .93, p < .01). Perceptions of prescribed change were rated higher (M = 5.7) than constructive change (M = 5.11). Over the years, participants’ perceptions of simulation fidelity have remained largely stable and were not significantly related to either perceptions of prescribed or constructive change. We also note relatively high scores for the relevance of the workshops across all sessions (M = 6.19), which may indicate that the HITL simulations have distal consequences. A caveat is that the number of respondents and simulation workshops is small, so the quantitative data should be interpreted only as indicative. Thus we complement our analysis with a more qualitative evaluation of the workshops.

Support for prescribed change

The first workshop (2017) supported prescribed change to a higher degree than constructive change, although the simulation included a relatively large breadth of entities. While the reactions on average among participants in the 2017 workshop were low for the constructive dimension, one of the participants in the 2017 workshop indicated the potential for the simulation to support constructive change in a free-text response: “The technical solution worked well (from my perspective), [it supports] the desire to be able to be challenged on ‘new’ scenarios every time, to be able to say something about command and control.”

In the second workshop of 2018, both prescribed and constructive change were rated higher than in 2017, despite a low breadth (i.e., few entities involved). The specific focus of this workshop was the delegation of decision rights rather than coordination, so the number of entities may have been sufficient to stimulate discussions of C2 related to delegation. Notably, this workshop received the highest score for clarity of purpose. A characteristic feature of the 2018 workshop was the relatively high number of detailed tasks illustrating various challenges for the operator; while this indicated high-fidelity simulation support, participants’ perceptions of fidelity were similar to those in the first workshop. The high score for constructive change may reflect the smaller number of participants, which could have made it easier for individuals to voice their opinions compared with workshops that included more participants.

The first and second workshop therefore nuance our theoretical stances. High-fidelity simulations with low breadth may support constructive change, but this may be due to the number of participants and the room for discussion after each simulation run due to the structuring of the discussions.

Support for constructive change

Over the years, the simulations appear to have increasingly supported constructive change, particularly by instigating discussions about new ways of organizing, rather than enhancing the prescribed aspects of change. This tendency toward greater constructive change seems to be related to a steady increase in breadth (i.e., the number of different units involved) but may also reflect the way post-simulation discussions were structured. In the subsequent workshops in 2019 and 2022, which had somewhat lower fidelity than the 2018 workshop, stimulation of discussions of command and control (constructive change) received similar (2019) or higher (2022 and 2024) scores than clarity of purpose (prescribed change).

In the fourth simulation workshop, conducted in 2022, where the constructive aspect was scored higher than the prescribed, the debrief sessions after each simulation run included broad discussions about the organization and procedures to be employed, as well as some technical experiences noted as it ran. In 2022, two different tasks were tried out in the HITL simulation, one focusing on using the Air Force and Navy entities, the other on Air Force and Army entities (land entities). Several potential amendments to standard operating procedures were identified after each HITL simulation run. Creative ways of improving procedures were suggested. Since the two tasks were repeated, the participants were able to try out these new suggestions. Even more experiences were gathered, and solutions to the procedural shortcomings suggested. It is likely that the inclusion of more entities contributed to this reflection. The 2022 workshop saw a broader and deeper involvement in the preparation of the workshop from a broader set of development officers, which may also have positively influenced the relatively higher score on constructive change.

The 2022 workshop provided input to the procedures being used for the air and maritime task. During the simulation, many shortfalls – including differences in terminology between the services, unclear descriptions of key roles, and a lack of awareness of the timing of the input to the task resolution made by various entities – were disclosed. These identified shortfalls were discussed extensively in the debrief sessions of the simulation workshop, with any resolution noted by those responsible for writing the procedures, and changes subsequently made to the joint air and maritime procedure. Revised procedures were tested in real-life exercises later in 2022. Participants noted that it would have been difficult to conduct the real-life exercise without the extensive simulation workshop, which served to clarify many difficulties arising in the course of the collaboration. Key personnel participated in both the simulation and the exercise. The development of procedures and subsequent testing could indicate that the type of simulation, emphasizing breadth rather than high fidelity, facilitated constructive and creative development in the organization.

In 2024 we ran the same simulation as in 2022 for the air maritime tasks and with the same number of entities, but with fewer manned positions. As in the 2022 workshop, two runs of the same task were conducted. Unlike the 2022 simulation, however, we provided an additional communication challenge between the units in the second run, requiring multiple roles to be capable of assuming leadership functions. One participant who had participated in the 2022 simulation suggested that the 2022 workshop itself had influenced joint procedures (as noted above). This participant also suggested that the operational level should exploit such arenas more to develop joint processes; this might include maritime procedures, with vignettes even exercised live, for example. This participant (among others) suggested in the course of the discussion that this kind of workshops should be mandated by military leadership in order to ensure participation be prioritized and workshops regularly conducted. Two participants who had also participated in the 2022 workshop indicated that experiences and discussions from the 2022 workshop had been very useful (rated 6 out of 7), and that the simulation had lower fidelity compared to the one conducted in 2022.

Discussion

Above, we have sought to address the research question “How may computer-supported HITL simulation influence constructive organizational change?” Our theoretical discussion has shed light on the types of HITL simulation that may be suited to supporting both prescribed and constructive change. In prescribed change, a HITL simulation that focuses on developing specific competencies, maintaining high fidelity, and following a planned progression for including new entities may be particularly important. In contrast, HITL simulation to support constructive change could be tailored to incorporate novel elements, such as new technology, by flexibly increasing the breadth of the simulation rather than emphasizing high fidelity. We further argued that to effectively support both prescribed and constructive change, HITL simulations should be accompanied by reflective practice (Aitken et al., 2021; Blackman et al., 2022) to ensure they are linked to the real challenges of organizational change.

The case seemed to confirm our theoretical assumptions in that increases in the perception of constructive change seemed to relate to an increase in the number of entities involved (i.e., the breadth of the simulation), but not to any increase in fidelity. But the case also indicated that this pattern may not always hold, as simulations combining high levels of fidelity with relatively low breadth could elicit perceptions of both high prescribed and constructive change. In other words, high fidelity does not appear to be detrimental to constructive change and may, in fact, be productive when combined appropriately with the required breadth. Furthermore, factors other than breadth, such as improved facilitation of discussions and debriefs, may have contributed to the increased ratings of constructive change. Participants’ perceptions of the HITL simulation as supporting constructive change may also have been influenced by the structure of discussions and the opportunity to voice viewpoints on aspects of C2.

Theoretical Implications

One of the most striking differences between HITL simulations and purely computational simulations is the potentially higher involvement and awareness that HITL simulations can generate. Different outcomes may arise from change processes supported solely by computational simulations compared with those supported by HITL simulations. By providing a context for engaging in organizational tasks, HITL simulations may both increase participant involvement and offer a deeper experience of the tasks in which participants engage, which in turn may support constructive organizational change. However, not all HITL simulations are the same, as they can differ in both fidelity and breadth. In this article, we have contributed to a more nuanced understanding of HITL simulations and how they may influence organizational change.

Theoretically, the influence of technology to support organizational change may be distinguished according to the emphasis on breadth and fidelity in the simulations used. While fidelity emphasizes the “right” way of going about organizational tasks, indicating a prescribed way of changing an organization, increasing breadth (i.e., the number of participating entities) might foster exploratory change. By introducing these factors and discussing their influence on organizational change, we contribute to the call for research made by Meier and Ingerslev (2023).

Interestingly, the computational simulations may need precise input; while this lends itself to a prescribed mode of change, emergent and surprising patterns may become evident through results from computational simulations (Dooley, 2021). HITL simulation may be used, in principle, in similar ways by detailing a way of doing things based on precise rules. While previously unconsidered hindrances to performance may be discovered in the performance of such rules by the participants, it is possible that the precise rules themselves may also hinder a broader understanding of the potentials for change. It may also be argued that the HITL simulation may potentially support involvement by allowing participants to perform the tasks in creative and novel ways, perhaps supporting constructive change more usefully than those computational simulations or HITL simulations that emphasize high fidelity.

The structuring of the HITL simulation itself may be an important factor in contributing to organizational change. We emphasize that the way HITL simulations are organized can significantly influence their impact on change processes. While prescribed change can be structured in ways similar to simulation-based training (e.g., Salas et al., 2009), fostering constructive change may require a greater emphasis on psychological safety. In particular, participants’ freedom to voice differing opinions during the HITL simulation may need to be high in order to achieve open-ended constructive change.

By delineating some of the consequences of salient aspects of HITL simulations (fidelity and breadth) and their influence on organizational change, we broaden the discussion of how novel technology may support change. HITL simulations are already advanced in terms of incorporating elements supported by agent-based modeling; artificial intelligence will increasingly play a role in such simulations. Our theoretical framework may guide future efforts to tailor HITL simulations to organizational change while taking into account the specific characteristics of such simulations.

Limitations and Future Research

While this study has identified key attributes of HITL simulation and related them to broad aspects of organizational change, both the theoretical framework and the empirical study have several limitations. We should, therefore, highlight several avenues for future research.

In our empirical case, focusing solely on user reactions to specific elements of a particular simulation, we have only begun to examine certain aspects of HITL simulation and constructive and prescribed change. The study did not investigate prescribed and constructive change in a broader sense – such as whether the workshops were more or less firmly aligned with overall organizational change activities over extended periods, nor did it examine in detail the generation of new action routines or the reformulation of the organization within each simulation session, as explored by Meier and Ingerslev (2023). Nevertheless, observed changes to procedures and subsequent testing of these procedures in exercises suggest the potential relevance of the simulations for organizational change.

There are other limitations to the findings from the empirical case. Importantly, we did not rigorously compare different ways of structuring HITL simulations with respect to fidelity and breadth. Comparing high-fidelity training simulations with lower-fidelity simulations in terms of their effects on constructive and prescribed change could be an important avenue for future research. Additionally, the number of participants was small and varied somewhat across the five workshops – although, it is true, the participants possessed significant expertise and represented real stakeholders for the elements simulated in the HITL sessions.

Further work is needed to clarify the various ways in which HITL simulation workshops can be designed and implemented in practice. Another potential avenue for future research is how to plan and execute distributed simulation sessions so that they effectively support organizational change. For example, it would be valuable to study whether specific types of organizational climate foster learning, development, and exploration (March, 1991; Noe et al., 2014) when using HITL simulations. If the goal is organizational change (Stouten et al., 2018), does this require a higher level of psychological safety (Edmondson, 2004) and the opportunity to take risks than is typically needed for training, which may have a strong evaluative component? Distinct strengths of computationally oriented simulation models, as described by Dooley (2021), could complement HITL simulations. Future research could also investigate how to design workshops that integrate both types of simulation.

Practical Implications

Much of the organizational change literature portrays the idea that most change initiatives fail, however this may be an overly simplistic view of change outcomes (Hughes, 2022). HITL simulations may offer organizational researchers and military practitioners a fruitful arrow in the quiver of techniques to support change initiatives. At its best, HITL simulation could be a “force-multiplier” for organizations that are in need of developing many different modes of organizing in short periods. In particular, HITL simulations that have sufficient breadth of entities could help close the gap between own capabilities and those of constantly evolving opponents. Particularly, in complex situations requiring the synchronization of a variety of different resources.

Appendices

Appendix 1: Items and Data Collection Regarding Perceptions of Organizational Change

Measuring Perceived Prescribed Change

For the prescribed aspect, we aimed to assess whether the workshop was regarded as following a “prespecified direction” (Van de Ven & Poole, 1995, p. 522). To do this, we asked whether clear goals were provided at the start of the workshop and whether these goals aligned with the overall intention of the development project. The full item read: “The aim of the simulation experiment (workshop) was clearly formulated at the start of the workshop.”

Measuring Perceived Constructive Change

For the constructive aspect, we focused on whether participants felt that the workshop could “produce new action routines (that may or may not) create an original (re)formulation of the entity” (Van de Ven & Poole, 1995, p. 522), where “entity” refers to the military organization. Specifically, we asked whether the simulation stimulated trial-and-error, discussion, and potential reformulation. The item used to assess constructive change was: “Actions in the simulation stimulated trying out and discussing the various aspects of command and control examined in the workshop.”

Measuring Perceived Relevance and Fidelity of the Simulation

We also asked participants about the relevance of the simulation for real operations and about its fidelity or realism. In the 2024 workshop, participants who had also participated in the 2022 simulation were asked to rate whether the 2024 simulation was more realistic than the 2022 simulation. To examine effects over time, we asked whether discussions and experiences from the 2022 simulation had been useful in the period between the 2022 and 2024 simulations. Free-text responses were also gathered. We used single-item measures, which can be valuable when studying novel phenomena (Wilson, 1957; Diamantopoulos et al., 2012), and considered them practical given the relatively short time participants had to complete the survey during the workshops. Items were scored on a seven-point Likert scale ranging from 1 (“to a small degree”) to 7 (“to a large degree”).

Data Collection

Response rates varied across workshops. In 2017, all 10 participants responded; in 2018, 1 of 5 operatives responded; in 2019, 1 of 9 responded; in 2022, 9 of 19 responded; and in 2024, 7 of 8 responded. Two participants in the 2024 workshop also answered questions regarding the influence of the 2022 workshop on change in the year following that workshop. The low response rates in 2018 and 2019 limit the validity and reliability of those responses. Nevertheless, all responses were obtained from participants who were involved both in the simulations and in the preparation of the workshops.

Data Accessibility Statement

The data that support the findings of this study are available from the corresponding author, Sigmund Valaker, upon reasonable request.

Acknowledgements

The authors would like to acknowledge colleagues at the Norwegian Defence Research Establishment (FFI) participating in the Combat Structure program contributing to this research. We would also like to acknowledge the contribution of researchers at FFI from other programs as well as military officers that have participated in the simulation workshops.

Competing Interests

The authors have no competing interests to declare.

DOI: https://doi.org/10.31374/sjms.351 | Journal eISSN: 2596-3856
Language: English
Page range: 503 - 520
Submitted on: Oct 17, 2024
Accepted on: Nov 17, 2025
Published on: Dec 16, 2025
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2025 Sigmund Valaker, Helene Holhjem, Rune Stensrud, Joseph B. Lyons, published by Scandinavian Military Studies
This work is licensed under the Creative Commons Attribution 4.0 License.