References
- A Distant Plain. Board Game, GMT, 2013.
- Anable, Aubrey. Playing with Feelings: Video Games and Affect. Minneapolis: U of Minnesota P, 2018. Print.
- Android: Netrunner. Board Game, Fantasy Flight Games, 2012.
- Assassin’s Creed. Windows PC Version, Ubisoft, 2007.
- Bateman, Chris. Beyond Game Design: Nine Steps Toward Creating Better Videogames. Boston: Charles River Media, 2009. Print.
- Calleja, Gordon. In-Game: From Immersion to Incorporation. Cambridge: The MIT Press, 2011. Print.
- De Koven, Bernard. The Well-Played Game: A Player’s Philosophy. Cambridge: The MIT Press, 2013. Print.
- Doomtown: Reloaded. Board Game, AEG, 2014.
- Fire in the Lake. Board Game, GMT, 2014.
- Fluxx. Board Game, Looney Labs, 1997.
- Foale, Kim. “Victory Points Suck.” All Is Calm. n.d. Web. 3 July 2022.
- Juul, Jesper. The Art of Failure: An Essay on the Pain of Playing Video Games. Cambridge: The MIT Press, 2016. Print.
- Kelly, Joseph. “The House that Molly Built.” Interview by Cole Wehrle. Conflicts of Interest Magazine 1.1 (2022): 4–12. Web. 3 July 2022.
- Kiss, Gábor Zoltán. “A játék hendikepes rendszere.” [The handicap system of games.] Információs Társadalom 18.1 (2018): 9–17. Print.
- Leder Games. The Law of Root. 2018, 3. Web. 3 July 2022.
- Magic: The Gathering. Board Game, Wizards of the Coast, 1993.
- McCloud, Scott. Understanding Comics: The Invisible Art. New York: William Morrow Paperbacks, 1994. Print.
- Metal Gear Solid. PlayStation Version, Konami, 1998.
- Minecraft: Java Edition. PC Game, Mojang, 2009.
- Molly House. Board Game, Joseph Kelly, 2022.
- Momoda, Jerry. “The Importance of Core Game Loops.” Jerry Momoda, n.d. Web. 3 July 2022.
- Norcia, Megan A. Gaming Empire in Children’s British Board Games, 1836–1860. New York: Routledge, 2019. Print.
- Oath: Chronicles of Empire and Exile. Board Game, Cole Wehrle, 2021.
- Pac-Man. Atari, 1982.
- Pax Pamir: Second Edition. Board Game, Wehrlegig Games, 2019.
- Pax Porfiriana. Board Game, Sierra Madre Games, 2015.
- Pericles. Board Game, GMT, 2017.
- Root. Board Game, Leder Games, 2018.
- Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. Cambridge: The MIT Press, 2004. Print.
- Suburbia. Board Game, Bézier Games, 2012.
- Suits, Bernard. The Grasshopper: Games, Life and Utopia. Peterborough: Broadview Press, 2005. Print.
- Super Mario Kart. Nintendo, 1992.
- The Burning Wheel. Tabletop Roleplaying Game, Luke Crane, 2002.
- The Napoleonic Wars. Board Game, GMT, 2002.
- The Sims. Windows PC Version, Maxis, 2000.
- Therrien, Carl. “Immersion.” The Routledge Companion to Video Game Studies. Eds. Mark J. P. Wolf and Bernard Perron. New York: Routledge, 2014. 451–58. Print.
- Wehrle, Cole. “Affective Networks at Play: Catan, COIN, and the Quiet Year.” Analog Game Studies 10.1 (2016). Web. 3 July 2022.
- ---. Designer Diary—Why make a Second Edition? 2018. Web. 3 July 2022.
- ---. “‘King Me’: A Defense of King-Making in Board Game Design.” Gdcvault 2019. Web. 3 July 2022.
- ---. “Designer Diary 1—What’s all this, then?” Board Game Geek. 2019. Web. 3 July 2022.
- ---. “Designer Diary 4—A Map that Remembers.” Board Game Geek. 2019. Web. 3 July 2022.
- ---. “Designer Diary 8—Destinations and Paths (Victory Part 3).” Board Game Geek. 2019.Web. 3 July 2022.
- ---. Oath Playbook. 2020, 8. Web. 3 July 2022.