Have a personal or library account? Click to login
Skeleton-based 3D Surface Parameterization Applied on Texture Mapping Cover

Skeleton-based 3D Surface Parameterization Applied on Texture Mapping

Open Access
|Apr 2013

Abstract

Assume a 2D manifold surface topologically equivalent to a sphere with handles we propose a novel 3D surface parametrization along the surface skeleton. First, we use a global mapping of the surface vertices onto a computed skeleton. Second, we use local mapping of the surrounding area of each skeleton segment into a small rectangle whose size is derived based on the surface properties around the segment. Each rectangle can be textured by assigning the local u;v texture coordinates. Furthermore, these rectangles are packed into a large squared texture called skeleton texture map (STM) by approximately solving a palette loading problem. Our technique enables the mapping of a texture onto the surface without necessity to store texture coordinates together with the model data. In other words it is enough to store the geometry data with STM and the coordinates are calculated on the fly.

DOI: https://doi.org/10.2478/v10294-012-0010-6 | Journal eISSN: 1339-0015 | Journal ISSN: 1336-9180
Language: English
Page range: 5 - 19
Published on: Apr 13, 2013
Published by: University of Ss. Cyril and Methodius in Trnava
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2013 Martin Madaras, Roman Ďurikovič, published by University of Ss. Cyril and Methodius in Trnava
This work is licensed under the Creative Commons License.