Have a personal or library account? Click to login
A Proposition of Mobile Fractal Image Decompression Cover
Open Access
|Apr 2007

References

  1. Atkinson S., Machin A., Graf M., Hageland M., Nashi A., Taylor R., Ayers D., Ray B. and Wiggers Ch. (2001): Professional Java Mobile Programming. —- Chicago: Wrox Press Ltd., (R. Ashri, Ed.).
  2. Baharav Z., Malah D. and Karnin E. (1993): Hierarchical interpretation of fractal image coding and its application to fast decoding. — Proc. Int. Conf. Digital Signal Processing, Levkosia, Cyprus, pp. 190-195.
  3. Beers A., Agrawala M. and Chadda N. (1996): Rendering for compressed textures. — Proc. Int. Conf. Computer Graphics and Interactive Techniques, SIGGRAPH, New Orleans, USA, pp. 373-378.10.1145/237170.237276
  4. Bury S. (2004): Fractal imaging on mobile phones. — M.Sc. thesis, University of Zielona Góra, Poland (in Polish).
  5. Chen C. and Lee C. (2002): A JPEG-like texture compression with adaptive quantization for 3D graphics application. — The Visual Computer, Vol. 18, No. 1, pp. 29-40.10.1007/s003710100130
  6. Cisar G. (1996): On Entropy Coding Fisher's Fractal Quad Tree Code. — Tech. Rep., Institut fur Informatik, University of Freiburg, Germany.
  7. Condissi N., DiVerdi T. and Hoeller T. (2005): Real-time rendering with wavelet-compressed multi-dimensional textures on the GPU. — Tech. Rep. 2005.05, Comput. Sci.,University of California, Santa Barbara.
  8. Delp E. and Mitchell O. (1979): Image compression using block truncation coding. — IEEE Trans. Commun., Vol. 2, No. 9, pp. 1335-1342.10.1109/TCOM.1979.1094560
  9. Fisher Y. (1995): Fractal Image Compression: Theory and Application. — London: Springer.10.1007/978-1-4612-2472-3
  10. Ghulam M, Falai C. and Zhangijn H. (2004): Ternary wavelets and their applications to signal compression. — Int. J. Appl. Math. Comput. Sci., Vol. 14, No. 2, pp. 233-240.
  11. Knittel G., Shilling A., Kugler A. and Strasser W. (1996): Hardware for superior texture performance. — Comput. Graphics, Vol. 20, No. 4, pp. 475-481.10.1016/0097-8493(96)00019-2
  12. Kwon Y., Park I. and Kyung Ch. (2000): Pyramid texture compression and decompression using interpolative vector quantization. — Pro. Int. Conf. Image Processing, Vancouver, Canada, Vol. 2., pp. 89-106.
  13. Malah D. and Sutskover I. (1999): Hierarchical Fast Decoding of Fractal Image Representation Using Quadtree Partitioning. — Technion, Israel: I.I.T.10.1049/cp:19990389
  14. Microsoft (1997): Escalante hardware overview — Talisman. — Graph. Multimedia Syst., Vol. 18, No. 1, pp. 89-106.
  15. Nikiel S. and Moczulski M. (2006): Image acquisition and segmentation on mobile devices. — Proc. Nat. Conf. Measurement Systems, SP, Łgów, Poland, pp. 69-70, (in Polish).
  16. Pazio M. and Cisowski K. (2005): Application of colour image segmentation for localization and extraction text from images. — Proc. Conf. Poznań Telecommunication Workshops, PWT, Ponañ, Poland pp. 134-137.
  17. Perebrin A. (1999): Hierarchical approach to texture compression. — Proc. Conf. GRAPHICON, San Francisco, USA, pp. 195-199.
  18. Skarbek W. (1998): Rough sets and current trends in computing. — Proc. 1st Int. Conf. Rough Sets and Current Trends in Computing, RSCTC, Warsaw, Poland, pp. 441-453.
  19. Stachera J. and Rokita P. (2006): GPU-based hierarchical texture decompression. — Proc. Int. Conf. Eurographics, Vienna, Austria, (on DVD).
  20. Stachera J. and Nikiel S. (2004): Fractal image compression for efficient texture mapping. — Proc. Int. Conf. Winter School on Computer Graphics, WSCG Plzen, Czech Republic, pp. 169-172.
DOI: https://doi.org/10.2478/v10006-007-0012-5 | Journal eISSN: 2083-8492 | Journal ISSN: 1641-876X
Language: English
Page range: 129 - 136
Published on: Apr 5, 2007
Published by: University of Zielona Góra
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2007 Sławomir Nikiel, published by University of Zielona Góra
This work is licensed under the Creative Commons License.

Volume 17 (2007): Issue 1 (March 2007)