Abstract
The aim of this work is to present games as a teaching tool for developing the competencies of future employees. A literature review and participant observation were used to achieve this goal. The first part of the work presents the competencies of the future that employers will expect. The second part presents the theoretical foundations of using games in the learning process, examples of their applications in various fields, and the challenges associated with their implementation.
The analysis shows that games, especially those designed for educational and training purposes, are today an important tool supporting the development of competencies – from cognitive, through social, to technical. Despite many advantages, the use of games in education also poses challenges – both technological and methodological. Therefore, their conscious and thoughtful implementation, based on a thorough analysis of educational needs and goals, is necessary.
The added value of this work is the presentation of examples of games in relation to the competencies suggested by The Future of Jobs Report research.