The authors consider reflexive games that describe the interaction of subjects (agents) making decisions based on an awareness structure, i.e., a hierarchy of beliefs about essential parameters, beliefs about beliefs, and so on. It was shown that the language of graphs of reflexive games represents a convenient uniform description method for reflexion effects in bélles-léttres.
© 2014 Dmitry A. Novikov, Alexander G. Chkhartishvili, published by University of Information Technology and Management in Rzeszow
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