Abstract
The logic game Tilt has 40 challenge cards labeled beginner, intermediate, advanced, and expert. In this article, we use mathematics to analyze the game and use various techniques to measure its difficulty. We create a digraph for each game’s possible configurations and use the graph’s properties to determine its difficulty. We also imagine random gameplay and use the theory of absorbing Markov chains to analyze the difficulty of the game.
DOI: https://doi.org/10.2478/rmm-2025-0007 | Journal eISSN: 2182-1976
Language: English
Page range: 121 - 136
Published on: Jun 26, 2025
Published by: Ludus Association
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year
Related subjects:
© 2025 Elly Do, David Richeson, Barry Tesman, published by Ludus Association
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.