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Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design Cover

Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design

Open Access
|Jun 2024

Abstract

Immersive Virtual Reality (I-VR) is becoming increasingly prevalent in today’s society and is a technology that is being used more and more in educational contexts and whose potential for learning has been widely discussed. Taking into account the latest research in neuroscience, we want to explore the potential of using immersive virtual environments to facilitate deep learning in educational contexts that invoke the value of experience, imitation and repetition. Neurodidactics seems to offer the most interesting insights into how participation in a virtual reality session can positively affect learning processes: this suggests that it is worth focusing on the learning processes that can be generated by this emerging technology. The paper concludes with some practical suggestions for design, addressing both the didactic experience and the learning objects.

DOI: https://doi.org/10.2478/rem-2024-0005 | Journal eISSN: 2037-0849 | Journal ISSN: 2037-0830
Language: English
Page range: 28 - 37
Published on: Jun 29, 2024
Published by: SIREM (Società Italiana di Ricerca sull’Educazione Mediale)
In partnership with: Paradigm Publishing Services
Publication frequency: 2 times per year

© 2024 Ilaria Terrenghi, Andrea Garavaglia, published by SIREM (Società Italiana di Ricerca sull’Educazione Mediale)
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.