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Internet/Video Gaming: The Relevance of a New Phenomenon in the Youth Cover

Internet/Video Gaming: The Relevance of a New Phenomenon in the Youth

Open Access
|Apr 2024

Abstract

The high level of technological growth in contemporary society, beside benefits, provokes different kinds of damages, especially among the worldwide youth population. World statistics have recognized that video and internet game addiction is a growing problem. In this context, it is supposed that 0.3 to 1.0 percent of the general population might be qualified as a potential sufferer of internet gaming disorder. However, youth between 18-34 years are the highest risk population.

New research has shown the need of early identification of at-risk young people for internet addiction. Adverse experience in children of different forms of stress, negative life circumstances and especially negative, hostile parenting can lead to depression, social and cultural problems, together with significant boredom and loneliness levels. These are all confirmed to be related with addictive behaviour.

Some neural correlates are discussed as the possible background of game addiction. Finally, therapeutic possibilities are presented.

DOI: https://doi.org/10.2478/prilozi-2024-0001 | Journal eISSN: 1857-8985 | Journal ISSN: 1857-9345
Language: English
Page range: 5 - 12
Published on: Apr 4, 2024
Published by: Macedonian Academy of Sciences and Arts
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2024 Nada Pop-Jordanova, published by Macedonian Academy of Sciences and Arts
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.