References
- Beck J., Rainoldi M., Egger R. (2019). Virtual reality in tourism: A state-of-the-art review. Tourism Review 74(3), 586-612. DOI: 10.1108/TR-03-2017-0049
- Ponsignon F., Derbaix M. (2020). The impact of interactive technologies on the social experience: An empirical study in a cultural tourism context. Tourism Management Perspectives 35, 100723. DOI: 10.1016/j.tmp.2020.100723
- Rathonyi G., Bácsné Bába É., Müller A., Rathonyi-Odor K. (2018). How digital technologies are changing sport? Applied Studies in Agribusiness and Commerce 12, 89-96. DOI: 10.22004/AG.ECON.292396
- Fu T. (2023). Health monitoring and management system in platform sports tourism based on cell phones and internet of things. Revista Brasileira de Medicina Do Esporte 29. DOI: 10.1590/1517-8692202329012022_0151
- Davis L., Gibbons T. (2023). ‘We can’t participate like this at football, can we’? Exploring in-person performative prosumer fandom at live PDC darts events. Journal of Consumer Culture 23(4), 1036-1053. DOI: 10.1177/14695405231168971
- Westmattelmann D., Grotenhermen J., Sprenger M., Schewe G. (2021). The show must go on – virtualisation of sport events during the COVID-19 pandemic. European Journal of Information Systems 30(2), 119-136. DOI: 10.1080/0960085X.2020.1850186
- Kamijo K., Fukuzumi S., Yamazaki T., C&C Information Technology Research Laboratories, NEC Corporation. (1992). Virtual reality system using psychological and physiological data: An application to sports image training system. Journal of Robotics and Mechatronics 4(1), 25-30. DOI: 10.20965/jrm.1992.p0025
- Kurtzman J., Zauhar J. (1999). The virtual sports tourist. Journal of Sport & Tourism 5(4), 25-36. DOI: 10.1080/10295399908718673
- Ma L., Xuemei T. (2023). Study on expanding the new space of the integrated development of sports tourism by using digital technology. Frontiers in Sport Research 5(5). DOI: 10.25236/FSR.2023.050505
- Fan X., Jiang X., Deng N. (2022). Immersive technology: A meta-analysis of augmented/virtual reality applications and their impact on tourism experience. Tourism Management 91, 104534. DOI: 10.1016/j.tourman.2022.104534
- Hoyer W.D., Kroschke M., Schmitt B., Kraume K., Shankar V. (2020). Transforming the Customer Experience Through New Technologies. Journal of Interactive Marketing 51, 57-71. DOI: 10.1016/j.intmar.2020.04.001
- Fesanghari J., Norouzi Seyed Hossini R., Saffari M., Kozechian H. (2021). Outcomes of using new technologies in the development of recreational sports: From increasing participation to wealth creation. Annals of Applied Sport Science 9(3), e940. DOI: 10.52547/aassjournal.940
- Woźniak P.W., Knierim P., Hoppe M. (2019). Health, fun, and engagement: Computing technologies that support physical activity. XRDS: Crossroads, The ACM Magazine for Students 25(4), 16-20. DOI: 10.1145/3331014
- Zhang S., Liu W., Han W., Xie J., Sun M. (2022). Influence mechanism of tourists’ impulsive behavior in E-sports tourism: Mediating role of arousal. Tourism Management Perspectives 44, 101032. DOI: 10.1016/j.tmp.2022.101032
- Hadzik A., Grabara M. (2014). Investments in recreational and sports infrastructure as a basis for the development of sports tourism on the example of spa municipalities. Polish Journal of Sport and Tourism 21(2), 97-101. DOI: 10.2478/pjst-2014-0010
- James D.A., Petrone N. (2016). Sensors and Wearable Technologies in Sport. Singapore: Springer. DOI: 10.1007/978-981-10-0992-1
- Sigala M. (2018). New technologies in tourism: From multi-disciplinary to anti-disciplinary advances and trajectories. Tourism Management Perspectives 25, 151-155. DOI: 10.1016/j.tmp.2017.12.003
- Lagarense B.E.S., Hidayah T., Abdillah F. (2018). Digital technology and pentahelix role model for sport tourism event of IVCA 2018 in Bali. In A. Tjahjono, M.U.H. Al Rasyid, D.O. Anggriawan, I. Anisah, F.D. Murdianto (eds), Proceedings of the International Conference on Applied Science and Technology (iCAST) (pp. 263-270). IEEE. DOI: 10.1109/iCAST1.2018.8751618
- Melo R., Sobry C. (2017). Introducing sport tourism: New challenges in a globalized world. European Journal of Tourism Research 16, 5-7. DOI: 10.54055/ejtr.v16i.273
- Coşkuner M., Çetin A. (2021). A conceptual overview of e-sports tourism as a new trend in the tourism industry. Turk Turizm Arastirmalari Dergisi 3(1), 28-34. DOI: 10.26677/TR1010.2021.723
- Csobán K. (2022). Technological innovations in event sport tourism: Case study of the 2021 Sabre World Cup in Budapest in Hungary. In A. Hassan (ed), Digital Transformation and Innovation in Tourism Events (pp. 135-145). Abingdon: Taylor and Francis. DOI: 10.4324/9781003271147-16
- Slater M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences 364(1535), 3549-3557. DOI: 10.1098/rstb.2009.0138
- Kaul V. (2012). Changing paradigms of media landscape in the digital age. Journal of Mass Communication and Journalism 2, 2. DOI: 10.4172/2165-7912.1000110
- Suh A., Prophet J. (2018). The state of immersive technology research: A literature analysis. Computers in Human Behavior 86, 77-90. DOI: 10.1016/j.chb.2018.04.019
- Vasarainen M., Paavola S., Vetoshkina L. (2021). A systematic literature review on extended reality: Virtual, augmented and mixed reality in working life. International Journal of Virtual Reality 21(2), 1-28. DOI: 10.20870/IJVR.2021.21.2.4620
- Ding J., Nemati M., Ranaweera C., Choi J. (2020). IoT Connectivity Technologies and Applications: A Survey. IEEE Access 8, 67646-67673. DOI: 10.1109/ACCESS.2020.2985932
- Venturini F. (2022). Intelligent technologies and productivity spillovers: Evidence from the Fourth Industrial Revolution. Journal of Economic Behavior & Organization 194, 220-243. DOI: 10.1016/j.jebo.2021.12.018
- Tussyadiah I.P., Wang D., Jung T.H., Tom Dieck M.C. (2018). Virtual reality, presence, and attitude change: Empirical evidence from tourism. Tourism Management 66, 140-154. DOI: 10.1016/j.tourman.2017.12.003
- Kim D., Ko Y.J. (2019). The impact of virtual reality (VR) technology on sport spectators’ flow experience and satisfaction. Computers in Human Behavior 93, 346-356. DOI: 10.1016/j.chb.2018.12.040
- Mollah M.R.A., Cuskelly G., Hill B. (2021). Sport tourism collaboration: A systematic quantitative literature review. Journal of Sport & Tourism 25(1), 3-25. DOI: 10.1080/14775085.2021.1877563
- Rokhsaritalemi S., Sadeghi-Niaraki A., Choi S.M. (2020). A review on mixed reality: Current trends, challenges and prospects. Applied Sciences 10(2), 636. DOI: 10.3390/app10020636
- Sawan N., Eltweri A., De Lucia C., Pio Leonardo Cavaliere L., Faccia A., Roxana Moşteanu N. (2020). Mixed and augmented reality applications in the sport industry. 2020 2nd International Conference on E-Business and E-Commerce Engineering, 55-59. DOI: 10.1145/3446922.3446932
- Billinghurst M., Clark A., Lee G. (2015). A survey of augmented reality. Foundations and Trends® in Human–Computer Interaction 8(2-3), 73-272. DOI: 10.1561/1100000049
- Düking P., Holmberg H.C., Sperlich B. (2018). The potential usefulness of virtual reality systems for athletes: A short SWOT analysis. Frontiers in Physiology 9, 128. DOI: 10.3389/fphys.2018.00128
- Medeiros M., Ozturk A., Hancer M., Weinland J., Okumus B. (2022). Understanding travel tracking mobile application usage: An integration of self determination theory and UTAUT2. Tourism Management Perspectives 42, 100949. DOI: 10.1016/j.tmp.2022.100949
- Zhao K., Guo X. (2022). Analysis of the application of virtual reality technology in football training. Journal of Sensors, 339434. DOI: 10.1155/2022/1339434
- Arena F., Collotta M., Pau G., Termine F. (2022). An Overview of Augmented Reality. Computers 11(2), 28. DOI: 10.3390/computers11020028
- Rauschnabel P.A., Babin B.J., Tom Dieck M.C., Krey N., Jung T. (2022). What is augmented reality marketing? Its definition, complexity, and future. Journal of Business Research 142, 1140-1150. DOI: 10.1016/j.jbusres.2021.12.084
- Gudadhe M., Bhanse D., Dhengre B., Patle T., Mange K., Patil V. (2021). Augmented reality in tourism: An innovative way to attract tourists. International Journal of Innovations in Engineering and Science 6(6), 01-04. DOI: 10.46335/IJIES.2021.6.6.1
- Keckes A., Tomicic I. (2017). Augmented reality in tourism – research and applications overview. Interdisciplinary Description of Complex Systems 15(1), 157-167. DOI: 10.7906/indecs.15.2.5
- Truong N.B., Um T.W., Zhou B., Lee G.M. (2017). From personal experience to global reputation for trust evaluation in the social Internet of Things. In IEEE Global Communications Conference “GLOBECOM 2017”, 4-8 December 2017. Singapore: IEEE. DOI: 10.1109/GLOCOM.2017.8254523
- Russell S.J., Norvig P. (2016). Artificial intelligence: A modern approach (Third edition, Global edition). London: Pearson.
- Cossich V.R.A., Carlgren D., Holash R.J., Katz L. (2023). Technological breakthroughs in sport: Current practice and future potential of artificial intelligence, virtual reality, augmented reality, and modern data visualization in performance analysis. Applied Sciences 13(23), 12965. DOI: 10.3390/app132312965
- Jha D., Rauniyar A., Johansen H.D., Johansen D., Riegler M.A. et al. (2022). Video analytics in elite soccer: A distributed computing perspective. 2022 IEEE 12th Sensor Array and Multichannel Signal Processing Workshop (SAM), 22 July 2022. Singapore: IEEE. DOI: 10.1109/SAM53842.2022.9827827
- Kang S. (2015). Trend of the sports convergence technology for health promotion. 2015 5th International Conference on IT Convergence and Security “ICITCS”, 24-27 August 2015. Kuala Lumpur, Malaysia: IEEE. DOI: 10.1109/ICITCS.2015.7293030
- Lodhi R.N., Del Gesso C., Asif M., Cobanoglu C. (2024). Exploring virtual and augmented reality in the hospitality industry: A bibliometric analysis. Tourism and Hospitality Management 30(1), 67-84. DOI: 10.20867/thm.30.1.6
- Menegaki A.N., Tiwari A.K. (2023). Willingness to pay for new technologies and environmental technologies in hotels: A multinomial logit approach. Journal of the Knowledge Economy 15, 14902-14934. DOI: 10.1007/s13132-023-01627-9
- Milasi S.F., Benar N., Nazarian A., Shahzad M. (2024). Unlocking the potential: A comprehensive meta-synthesis of Internet of Things in the sports industry. Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology. DOI: 10.1177/17543371241229521
- Muniz-Pardos B., Angeloudis K., Guppy F.M., Keramitsoglou I., Sutehall S. et al. (2021). Wearable and telemedicine innovations for Olympic events and elite sport. The Journal of Sports Medicine and Physical Fitness 61(8), 1061-1072. DOI: 10.23736/S0022-4707.21.12752-5
- Nikas I.A., Poulaki I. (2021). eSports tourism: Sports tourism in a modern tourism environment. In Katsoni V., van Zyl C. (eds.), Springer Proc. Bus. Econ. (pp. 105-115). London: Springer Science and Business Media B.V.
- Wong J.K.W., Ge J., He S.X. (2018). Digitisation in facilities management: A literature review and future research directions. Automation in Construction 92, 312-326. DOI: 10.1016/j.autcon.2018.04.006
- Bi J.W., Zh X.E., Ha T.Y. (2024). Text analysis in tourism and hospitality: A comprehensive review. Journal of Travel Research 63(8), 1847-1869. DOI: 10.1177/00472875241247318
- Hossain M. (2020). Sharing economy: A comprehensive literature review. International Journal of Hospitality Management 87, 102470. DOI: 10.1016/j.ijhm.2020.102470
- Kim A., Kim S.S. (2024). Engaging in sports via the meta-verse? An examination through analysis of metaverse research trends in sports. Data Science and Management 7(3), 181-188. DOI: 10.1016/j.dsm.2024.01.002
- Visser M., Van Eck N.J., Waltman L. (2021). Large-scale comparison of bibliographic data sources: Scopus, Web of Science, Dimensions, Crossref, and Microsoft Academic. Quantitative Science Studies 2(1), 20-41. DOI: 10.1162/qss_a_00112
- Paul J., Criado A.R. (2020). The art of writing literature review: What do we know and what do we need to know? International Business Review 29(4), 101717. DOI: 10.1016/j.ibusrev.2020.101717
- Pudaruth S., Moheeputh S., Permessur N., Chamroo A. (2018). Sentiment analysis from facebook comments using automatic coding in NVivo 11. Advances in Distributed Computing and Artificial Intelligence Journal 7(1), 41-48. DOI: 10.14201/ADCAIJ2018714148
- Agnes T., Szabolcs M., Zoltán B., Dénes D., József T., Gábor M. (2024). Innovation, infocommunication and digital transformation in sport policing and certain aspects of sports. Journal of Infrastructure Policy and Development 8(3), 2617. DOI: 10.24294/jipd.v8i3.2617
- Cardoso A., Almeida V. (2023). The virtual meets the real in sports world: Is there a circular effect between traditional sports and esports fan identification? Brazilian Business Review 2, 176-195. DOI: 10.15728/bbr.2023.20.2.4.en
- Song N.E., Kim E.J. (2024). A modelling study on visitor usage intentions with AR-Based Content for sports venues. Revista de Psicologia Del Deporte 33(1), 139-152.
- Uhrich S., Grohs R., Koenigstorfer J. (2024). Customer-to-customer interactions in the sport fan context: Typology, framework (C2CIF) and directions for future research. Journal of Service Management 35(1), 53-70. DOI: 10.1108/JOSM-03-2022-0095
- Petit O., Lorey T., Dosquet F. (2023). Digital touch in sponsorship: Getting closer to the brand through virtual reality. International Journal of Consumer Studies 47(5), 1758-1771. DOI: 10.1111/ijcs.12945
- Stodolska M., Lee K., Hwang S., Lee Y., Son H. (2023). Leisure and family quality of life in Korean Transnational Split Families. Leisure Sciences 47(5), 1101-1121. DOI: 10.1080/01490400.2023.2185917
- Chang C.J., Hsu B.C.Y., Chen M.Y. (2021). Viewing sports online during the COVID-19 pandemic: The antecedent effects of social presence on the technology acceptance model. Sustainability 14(1), 341. DOI: 10.3390/su14010341
- Glebova E., Book R., Su Y., Perić M., Heller J. (2023). Sports venue digital twin technology from a spectator virtual visiting perspective. Frontiers in Sports and Active Living 5, 1289140. DOI: 10.3389/fspor.2023.1289140
- Han H., Hwang J., Woods D.P. (2014). Choosing virtual – rather than real – leisure activities: An examination of the decision-making process in screen-golf participants. Asia Pacific Journal of Tourism Research 19(4), 428-450. DOI: 10.1080/10941665.2013.764333
- Aghey C. (2020). Integration of eSports in the structure of Ifs: Disruption or continuity? International Sports Law Journal 20(3-4), 120-125. DOI: 10.1007/s40318-020-00175-7
- Sjöblom M., Macey J., Hamari J. (2020). Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating. Internet Research 30(3), 713-735. DOI: 10.1108/INTR-07-2018-0304
- Turner M. (2013). Modern ‘live’ football: Moving from the panoptican gaze to the performative, virtual and carnivalesque. Sport in Society 16(1), 85-93. DOI: 10.1080/17430437.2012.690404
- Capasa L., Zulauf K., Wagner R. (2022). Virtual reality experience of mega sports events: A technology acceptance study. Journal of Theoretical and Applied Electronic Commerce Research 17(2), 686-703. DOI: 10.3390/jtaer17020036
- Helsen K., Derom I., Corthouts J., De Bosscher V., Willem A., Scheerder J. (2022). Participatory sport events in times of COVID-19: Analysing the (virtual) sport behaviour of event participants. European Sport Management Quarterly 22(1), 35-54. DOI: 10.1080/16184742.2021.1956560
- Qian T., Zhang J., Wang J., Hulland J. (2020). Beyond the game: Dimensions of esports online spectator demand. Communication & Sport 8(6), 825-851. DOI: 10.1177/2167479519839436
- Cheeyong K., Kim J., Jung S., Kim E. (2017). Marine leisure sports based on realistic VR system for BLeisure Busan. International Journal of Grid and Distributed Computing 10(10), 69-78. DOI: 10.14257/ijgdc.2017.10.10.06
- Pashaie S., Perić M. (2023). The future of sports tourism in the light of the COVID-19 pandemic – Developing a new paradigm model. Journal of Tourism Futures. DOI: 10.1108/JTF-09-2022-0236
- Woyo E., Nyamandi C. (2022). Application of virtual reality technologies in the comrades’ marathon as a response to COVID-19 pandemic. Development Southern Africa 39(1), 20-34. DOI: 10.1080/0376835X.2021.1911788
- Thompson J., Taheri B., Scheuring F. (2022). Developing esport tourism through fandom experience at in-person events. Tourism Management 91, 104531. DOI: 10.1016/j.tourman.2022.104531
- Ratten V., Jones P. (2020). New challenges in sport entrepreneurship for value creation. International Entrepreneur-ship and Management Journal 16(3), 961-980. DOI: 10.1007/s11365-020-00664-z
- Tu Y.F., Hwang G.J. (2020). Trends and research issues of mobile learning studies in hospitality, leisure, sport and tourism education: A review of academic publications from 2002 to 2017. Interactive Learning Environments 28(4), 385-403. DOI: 10.1080/10494820.2018.1528285
- Hu T., Wang X., He Q., Bei J. (2024). Coupling development of sports industry and tourism industry based on internet of things. Plos One 19(4), e0299080. DOI: 10.1371/journal.pone.0299080
- Perez-Aranda J., Robles E., Urbistondo P. (2021). Sport-related physical activity in tourism: An analysis of antecedents of sport based applications use. Information Technology & Tourism 23(1), 97-120. DOI: 10.1007/s40558-019-00161-2
- Tang K. (2023). Optimising sports marketing strategy by the internet of things and blockchain technology. International Journal of Grid and Utility Computing 14(2/3), 229. DOI: 10.1504/IJGUC.2023.131008
- Achilleos A., Makrominas M., Markides C., Alexandrou R., Konstantinidis A. et al. (2021). Promoting active sports tourism through technology and evaluating its economic impact: Experiences from Cyprus. Journal of Sport and Tourism 25(4), 297-315. DOI: 10.1080/14775085.2021.1965009
- Leou E.C., Ruan R.M., Yu R. (2022). Internet of things and its applications to marathon events: From the prospect of sport tourism and urban development. International Journal of Grid and Utility Computing 13(2-3), 231-239. DOI: 10.1504/IJGUC.2022.124397
- Zeng S., Cuskelly G., Luo Q. (2023). Exploring the efficiency of digital running devices on habitual running: A mixed methods study. Leisure Sciences 45(6), 521-541. DOI: 10.1080/01490400.2020.1837040
- Huang J.M., Ho T.K., Liu Y.C., Lin Y.H. (2015). A discussion on the user intention of golfers toward golf GPS navigation. Journal of Hospitality and Tourism Technology 6(1), 26-39. DOI: 10.1108/JHTT-02-2015-0013
- Bustard J.R.T., Bolan P., Devine A., Hutchinson K. (2019). The emerging smart event experience: An interpretative phenomenological analysis. Tourism Review 74(1), 116-128. DOI: 10.1108/TR-10-2017-0156
- Pu H., Xiao S., Kota R. (2022). Virtual games meet physical playground: Exploring and measuring motivations for live esports event attendance. Sport in Society 25(10), 1886-1908. DOI: 10.1080/17430437.2021.1890037
- Lei W.S., Ngan H.F.B. (2024). Antecedents and consequences of augmented reality experience in mega-sports. Event Management 28(2), 197-213. DOI: 10.3727/152599523X16907613842183
- Ngan H.F.B., Lei W.S. (2024). Examining the effects of augmented reality on sport event experiences and revisit intention: A comparative analysis between AR and non-AR users. Current Issues in Tourism 28, 666-679. DOI: 10.1080/13683500.2024.2345173
- Langaro D., Oliveira P., Correia Loureiro S.M. (2022). Exploring a new form of interaction in the match day: Virtual reality technologies among fans of soccer. Journal of Promotion Management 28(6), 729-748. DOI: 10.1080/10496491.2021.2015517
- Liu B., Kralj A., Moyle B., Li Y. (2024). Developing 360-degree stimuli for virtual tourism research: A five-step mixed measures procedure. Information Technology & Tourism 26, 485-519. DOI: 10.1007/s40558-024-00287-y
- Huang Y., Yang X. (2024). Exploring the integration of artificial intelligence in the sports tourism industry. Re-vista Internacional de Medicina y Ciencias de la Actividad Fisica y del Deporte 24(95), 225-239. DOI: 10.15366/rimcafd2024.95.014
- Yang Y. (2018). The innovation of college physical training based on computer virtual reality technology. Journal of Discrete Mathematical Sciences and Cryptography 21(6), 1275-1280. DOI: 10.1080/09720529.2018.1526400
- Gulec U., Yilmaz M., Isler V., O’Connor R.V., Clarke P.M. (2019). A 3D virtual environment for training soccer referees. Computer Standards and Interfaces 64, 1-10. DOI: 10.1016/j.csi.2018.11.004
- Kunz R.E., Santomier J.P. (2019). Sport content and virtual reality technology acceptance. Sport, Business and Management: An International Journal 10(1), 83-103. DOI: 10.1108/SBM-11-2018-0095
- Cairns G. (2015). The hybridization of sight in the hybrid architecture of sport: The effects of television on stadia and spectatorship. Sport in Society 18(6), 734-749. DOI: 10.1080/17430437.2014.985212
- Zhang Y., Breedlove J. (2021). Sustaining market competitiveness of table tennis in China through the application of digital technology. Sport in Society 24(10), 1770-1790. DOI: 10.1080/17430437.2021.1901343
- Gavrili-Alexandris D., Vakalakis P. (2016). Running on heritage, a conceptual discussion on the roles of heritage trails and of augmented reality on amateur runner athletes. In V. Katsoni, A. Stratigea (eds), Tourism and Culture in the Age of Innovation (pp. 589-602). London: Springer DOI: 10.1007/978-3-319-27528-4_40
- Westmattelmann D., Grotenhermen J.G., Sprenger M., Rand W., Schewe G. (2021). Apart we ride together: The motivations behind users of mixed-reality sports. Journal of Business Research 134, 316-328. DOI: 10.1016/j.jbusres.2021.05.044
- Buhalis D. (2020). Technology in tourism – from information communication technologies to eTourism and smart tourism towards ambient intelligence tourism: A perspective article. Tourism Review 75(1), 267-272. DOI: 10.1108/TR-06-2019-0258
- Li F., Zhu D., Lin M.T., Kim P.B. (2024). The technology acceptance model and hospitality and tourism consumers’ intention to use mobile technologies: Meta-analysis and structural equation modeling. Cornell Hospitality Quarterly 65(4), 461-477. DOI: 10.1177/19389655241226558
- Sun S., Lee P.C., Law R., Zhong L. (2020). The impact of cultural values on the acceptance of hotel technology adoption from the perspective of hotel employees. Journal of Hospitality and Tourism Management 44, 61-69. DOI: 10.1016/j.jhtm.2020.04.012
- Bec A., Moyle B., Schaffer V., Timms K. (2021). Virtual reality and mixed reality for second chance tourism. Tourism Management 83, 104256. DOI: 10.1016/j.tourman.2020.104256
- Wei W. (2019). Research progress on virtual reality (VR) and augmented reality (AR) in tourism and hospitality: A critical review of publications from 2000 to 2018. Journal of Hospitality and Tourism Technology 10(4), 539-570. DOI: 10.1108/JHTT-04-2018-0030