Have a personal or library account? Click to login
Digital Disruption and Author Strategy: A Qualitative Study of Self-Publishing in the US Science Fiction and Fantasy Market as a Source of Intangible Assets Cover

Digital Disruption and Author Strategy: A Qualitative Study of Self-Publishing in the US Science Fiction and Fantasy Market as a Source of Intangible Assets

Open Access
|Dec 2025

References

  1. Arriagada, A., & Ibáñez, F. (2020). Cultural work and precarity in the digital platform economy. International Journal of Cultural Studies, 23(2), 195–212. DOI: https://doi.org/10.1177/1367877919830068
  2. Author Earnings. (2023). State of the self-publishing market [Industry report]. AuthorEarnings.com. Retrieved from https://authorearnings.com/
  3. Barney, J. B. (1991). Firm resources and sustained competitive advantage. Journal of Management, 17(1), 99–120. DOI: https://doi.org/10.1177/014920639101700108
  4. Bennett, A. (2018). Creativity, entrepreneurship and the role of the creative worker in the creative industries. In M. Banks, R. Gill, & S. Taylor (Eds.), Theorising cultural work: Labour, continuity and change in the cultural and creative industries (pp. 205–219). Routledge.
  5. Chen, L. (2021). Algorithmic visibility and cultural production on digital platforms. New Media & Society, 23(9), 2634–2651. DOI: https://doi.org/10.1177/1461444820912534
  6. Christensen, C. M. (1997). The innovator’s dilemma: When new technologies cause great firms to fail. Harvard Business Review Press.
  7. Christensen, C. M., Raynor, M. E., & McDonald, R. (2015). What is disruptive innovation? Harvard Business Review, 93(12), 44–53.
  8. Creswell, J. W. (2013). Qualitative inquiry and research design: Choosing among five approaches (3rd ed.). SAGE Publications.
  9. European Commission. (2022). Study on the status and working conditions of authors and performers in the European creative sectors [Report]. Publications Office of the European Union. Retrieved from https://data.europa.eu/doi/10.2767/891628
  10. Guest, G., Bunce, A., & Johnson, L. (2006). How many interviews are enough? An experiment with data saturation and variability. Field Methods, 18(1), 59–82. DOI: https://doi.org/10.1177/1525822X05279903
  11. Hesmondhalgh, D., & Baker, S. (2011). Creative labour: Media work in three cultural industries. Routledge.
  12. Latour, B. (2005). Reassembling the social: An introduction to actor-network-theory. Oxford University Press.
  13. Lobato, R. (2019). Platform capitalism. Polity Press.
  14. Mayring, P. (2014). Qualitative content analysis: Theoretical foundation, basic procedures and software solution. Beltz.
  15. Meuser, M., & Nagel, U. (2009). The expert interview and changes in knowledge production. In A. Bogner, B. Littig, & W. Menz (Eds.), Interviewing experts (pp. 17–42). Palgrave Macmillan.
  16. Rogers, E. M. (2003). Diffusion of innovations (5th ed.). Free Press.
  17. Srnicek, N. (2017). Platform capitalism. Polity Press.
  18. Statista. (2023). Self-publishing market share in the US by platform [Data portal]. Statista.com. Retrieved from https://www.statista.com/
  19. Striphas, T. (2009). The late age of print: Everyday book culture from consumerism to control. Columbia University Press.
  20. The Authors Guild. (2018). Author income survey [Industry report]. The Authors Guild. Retrieved from https://authorsguild.org/
  21. Thompson, J. B. (2012). Merchants of culture: The publishing business in the twenty-first century (2nd ed.). Polity Press.
  22. Thompson, J. B. (2020). Book wars: The digital revolution in publishing. Polity Press.
DOI: https://doi.org/10.2478/ngoe-2025-0021 | Journal eISSN: 2385-8052 | Journal ISSN: 0547-3101
Language: English
Page range: 25 - 36
Submitted on: Jul 1, 2025
|
Accepted on: Oct 1, 2025
|
Published on: Dec 26, 2025
Published by: University of Maribor
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2025 Vito Bobek, Jacob Elliot, Tatjana Horvat, published by University of Maribor
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.