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Market-to-Book Ratio and Creative Industries– Example of Polish Video Games Developers Cover

Market-to-Book Ratio and Creative Industries– Example of Polish Video Games Developers

Open Access
|Jul 2019

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Language: English
Page range: 137 - 147
Published on: Jul 20, 2019
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2019 Rafał Rydzewski, published by University College of Economics and Culture
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.