The Impact of Virtual Reality Training on Learning Gymnastic Elements on a Balance Beam with Simulated Height
Authors
D. Bürger
Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
Y. Ritter
Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
S. Pastel
Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
M. Sprich
Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
T. Lück
Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
M. Hacke
Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
C. Stucke
Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
K. Witte
Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
DOI: https://doi.org/10.2478/ijcss-2022-0005 | Journal eISSN: 1684-4769
Language: English
Page range: 93 - 110
Published on: Nov 17, 2022
Published by: International Association of Computer Science in Sport
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year
Related subjects:
© 2022 D. Bürger, Y. Ritter, S. Pastel, M. Sprich, T. Lück, M. Hacke, C. Stucke, K. Witte, published by International Association of Computer Science in Sport
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.