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The Impact of Virtual Reality Training on Learning Gymnastic Elements on a Balance Beam with Simulated Height Cover

The Impact of Virtual Reality Training on Learning Gymnastic Elements on a Balance Beam with Simulated Height

Open Access
|Nov 2022

Authors

D. Bürger

Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany

Y. Ritter

Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany

S. Pastel

Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany

M. Sprich

Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany

T. Lück

Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany

M. Hacke

Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany

C. Stucke

Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany

K. Witte

Department of Sports Engineering and Movement Science, Otto-von-Guericke-University Magdeburg, Institute III: Sport Science, Germany
Language: English
Page range: 93 - 110
Published on: Nov 17, 2022
Published by: International Association of Computer Science in Sport
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2022 D. Bürger, Y. Ritter, S. Pastel, M. Sprich, T. Lück, M. Hacke, C. Stucke, K. Witte, published by International Association of Computer Science in Sport
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.