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Searching, Learning, Gaming - Engaging students with Europeana’s digital archives Cover

Searching, Learning, Gaming - Engaging students with Europeana’s digital archives

Open Access
|Dec 2020

References

  1. [1] Pro Europeana.Europeana1914-1918. 2012 [Online]. [Accessed 29 March 2019]. Available at: http://pro.europeana.eu/project/europeana1914-1918
  2. [2] British Library..World War One. [Online]. [Accessed 29March 2019]. Available at: http://www.bl.uk/world-war-one/teaching-resources
  3. [3] Pro Europeana, Romanian Students engage with Europeana WWI content (Online]. [Accessed 29March 2019]. https://pro.europeana.eu/post/romanian-students-engage-with-europeana-wwi-content
  4. [4] Biblioteca Academiei Romane .Buletin Informativ nr.10, An III. [Online]. [Accessed 29 March 2019]. Available at: http://www.biblacad.ro/buletine%20informative/2014/BINF10.pdf
  5. [5] Dichev, C., Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Int J Educ Technol High Educ 14, 9 (2017).
DOI: https://doi.org/10.2478/ijasitels-2020-0006 | Journal eISSN: 2559-365X | Journal ISSN: 2067-354X
Language: English
Page range: 14 - 22
Published on: Dec 24, 2020
Published by: Lucian Blaga University of Sibiu
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2020 Cristina Ioana Roiu, published by Lucian Blaga University of Sibiu
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.