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Implementation of the Game as a Service Research Model: Microperspective Cover

Implementation of the Game as a Service Research Model: Microperspective

By: Zorana Kostić and  Nenad Tomić  
Open Access
|Aug 2022

Abstract

From a negligible market niche in the entertainment industry, video game publishing has become extremely profitable. The emergence of the video game digital distribution platforms has established a permanent connection between the player and the publisher, making it possible to expand the offer. This led to emergance of the game as a service model, based on a continuous flow of revenue from the sale of additional content in an already distributed game. Revenues generated from the sale of virtual goods within the game are called microtransactions. The subject of this paper is the attitudes of video game players in Serbia and Poland towards different types of microtransactions. The paper has two key objectives: first, to determine whether there are differences in attitudes towards different types of microtransactions, and, second, to determine whether there are differences in attitudes of gamers from Serbia and Poland. In order to achieve these objectives, gamers are given a questionnaire to express their views regarding microtransactions. The existence of statistically significant differences in the attitudes of gamers classified in these two samples is determined for all observed forms of microtransactions, using the t-test.

DOI: https://doi.org/10.2478/ethemes-2022-0004 | Journal eISSN: 2217-3668 | Journal ISSN: 0353-8648
Language: English
Page range: 57 - 75
Submitted on: May 25, 2021
Accepted on: Nov 24, 2021
Published on: Aug 5, 2022
Published by: University of Niš, Faculty of Economics
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2022 Zorana Kostić, Nenad Tomić, published by University of Niš, Faculty of Economics
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.