References
- Bordwell, David. 2000. Planet Hong Kong: Popular Cinema and the Art of Entertainment. Cambridge, Mass: Harvard University Press.
- Chalmers, David J. 2017. The virtual and the real. Disputatio 9(46): 309–352.10.1515/disp-2017-0009
- Juul, Jesper. 2005. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.
- Juul, Jesper. 2007. A certain level of abstraction. In Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA), edited by Baba Akira, 510–15. Tokyo. http://www.jesperjuul.net/text/acertainlevel/.
- Juul, Jesper. 2014. On absent carrot sticks: the level of abstraction in video games. In Storyworlds across Media: Toward a Media-Conscious Narratology, edited by Marie-Laure Ryan and Jan-Noël Thon. University of Nebraska Press. http://www.jesperjuul.net/text/absentcarrotsticks/.
- Pavel, Thomas G. 1989. Fictional Worlds. Cambridge, MA: Harvard University Press.
- Unity. n.d. Interaction in VR. Unity. n.d. https://unity3d.com/learn/tutorials/topics/virtual-reality/interaction-vr.
- Unity. n.d. User interfaces for VR. Unity. n.d. https://unity3d.com/learn/tutorials/topics/virtual-reality/user-interfaces-vr.