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Virtual Reality: Fictional all the Way Down (and that’s OK) Cover

Virtual Reality: Fictional all the Way Down (and that’s OK)

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Open Access
|Jun 2020

References

  1. Bordwell, David. 2000. Planet Hong Kong: Popular Cinema and the Art of Entertainment. Cambridge, Mass: Harvard University Press.
  2. Chalmers, David J. 2017. The virtual and the real. Disputatio 9(46): 309–352.<a href="https://doi.org/10.1515/disp-2017-0009" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.1515/disp-2017-0009</a>
  3. Juul, Jesper. 2005. Half-Real: Video Games between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.
  4. Juul, Jesper. 2007. A certain level of abstraction. In Situated Play: Proceedings of the Third International Conference of the Digital Games Research Association (DiGRA), edited by Baba Akira, 510–15. Tokyo. http://www.jesperjuul.net/text/acertainlevel/.
  5. Juul, Jesper. 2014. On absent carrot sticks: the level of abstraction in video games. In Storyworlds across Media: Toward a Media-Conscious Narratology, edited by Marie-Laure Ryan and Jan-Noël Thon. University of Nebraska Press. http://www.jesperjuul.net/text/absentcarrotsticks/.
  6. Pavel, Thomas G. 1989. Fictional Worlds. Cambridge, MA: Harvard University Press.
  7. Unity. n.d. Interaction in VR. Unity. n.d. https://unity3d.com/learn/tutorials/topics/virtual-reality/interaction-vr.
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DOI: https://doi.org/10.2478/disp-2019-0010 | Journal eISSN: 2182-2875 | Journal ISSN: 0873-626X
Language: English, Portuguese
Page range: 333 - 343
Published on: Jun 8, 2020
Published by: University of Lisbon
In partnership with: Paradigm Publishing Services
Publication frequency: 4 times per year

© 2020 Jesper Juul, published by University of Lisbon
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.