Have a personal or library account? Click to login
The Transition into Virtual Reality Cover

The Transition into Virtual Reality

By:
Open Access
|Jun 2020

References

  1. Bruner, Jerome S.; and Goodman, Cecile C. 1947. Value and need as organizing factors in perception. The Journal of Abnormal and Social Psychology 42(1): 33–44.<a href="https://doi.org/10.1037/h0058484" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.1037/h0058484</a>
  2. Chalmers, David. 2017. The virtual and the real. Disputatio 9(46): 309–52.<a href="https://doi.org/10.1515/disp-2017-0009" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.1515/disp-2017-0009</a>
  3. Churchland, Paul M. 1988. Perceptual plasticity and theoretical neutrality: a reply to Jerry Fodor. Philosophy of Science 55(2): 167–87.<a href="https://doi.org/10.1086/289425" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.1086/289425</a>
  4. Cogburn, Jon; and Silcox, Mark. 2014. Against brain-in-a-vatism. Philosophy and Technology 27(4): 561–79.<a href="https://doi.org/10.1007/s13347-013-0137-4" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.1007/s13347-013-0137-4</a>
  5. Dreyfus, Hubert. 2003. Existential phenomenology and the brave new world of The Matrix. The Harvard Review of Philosophy 11(1): 18–31.<a href="https://doi.org/10.5840/harvardreview20031113" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.5840/harvardreview20031113</a>
  6. Hurka, Thomas. 2011. The Best Things in Life: A Guide to What Really Matters. NY: Oxford University Press.
  7. Langan, Thomas. 2000. Surviving the Age of Virtual Reality. University of Missouri press.
  8. Murray, Janet. 2017. Hamlet on the Holodeck: The Future of Narrative in Cyberspace Updated Edition. Cambridge, Mass.: The MIT Press.
  9. Nozick, Robert. 1974. Anarchy, State and Utopia. NY: Basic Books.
  10. Sartre, Jean-Paul. 1956. Being and Nothingness. Trans. Hazel E. Barnes. NY: Washington Square Press.
  11. Suits, Bernard. 1967. Is life a game we are playing? Ethics 77: 3.<a href="https://doi.org/10.1086/291634" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.1086/291634</a>
  12. Suits, Bernard. 2014. The Grasshopper. Third edition. Peterborough, ON: Broadview Press, pp. 209–13.
  13. Tavinor, Grant. 2017. Welcome to the achievement machine; or, How to value and enjoy pointless things. In Experience Machines: The Philosophy of Virtual Worlds, ed. Mark Silcox. London: Rowman and Littlefield International.
  14. Zeimbekis, John. 2015. Seeing, visualizing, and believing. In The Cognitive Penetrability of Perception: New Philosophical Perspectives. Oxford: Oxford University Press, 298–328.<a href="https://doi.org/10.1093/acprof:oso/9780198738916.003.0013" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.1093/acprof:oso/9780198738916.003.0013</a>
DOI: https://doi.org/10.2478/disp-2019-0007 | Journal eISSN: 2182-2875 | Journal ISSN: 0873-626X
Language: English, Portuguese
Page range: 437 - 451
Published on: Jun 8, 2020
Published by: University of Lisbon
In partnership with: Paradigm Publishing Services
Publication frequency: 4 times per year

© 2020 Mark Silcox, published by University of Lisbon
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.