Have a personal or library account? Click to login
Can Voice-Responsive VR Art Experiences Improve Wellbeing? Cover

Can Voice-Responsive VR Art Experiences Improve Wellbeing?

Open Access
|Dec 2025

References

  1. Allison, Fraser, Carter, Marcus and Gibbs,, Martin (2020) ‘Word Play: A History of Voice Interaction in Digital Games’, Games and Culture, Volume 15, Issue 2, March 2020, Pages 91-113, https://doi.org/10.1177/1555412017746305.
  2. Bezan, Sarah (2022) ‘The Species Revivalist Sublime Encountering the Kaua‘i ‘Ō‘ō Bird in Jakob Kudsk Steensen’s Re-Animated’ – Valérie Bienvenue and Nicholas Chare (eds), Animals, Plants and Afterimages: The Art and Science of Representing Extinction, Brooklyn NY: Berghahn Books, 211–227.
  3. BMFVR Gaming, 2022, FREE Quest 2 Harry Potter VR Game Has Voice Spell Casting!, Screencast, available at: https://www.youtube.com/watch?v=GL3-j4dWTaw, Accessed 14/11/25.
  4. Butler, Julie and Kern, Margaret L. 2016. The perma-profiler: A brief multidimensional measure of flourishing, International Journal of Wellbeing. 6, 1–48 (2016). https://doi.org/10.5502/ijw.v6i3.526.
  5. Clift, Stephen 2012. Singing, Wellbeing, and Health. In: Music, Health and Wellbeing, edited by Raymond MacDonald, pp. 113–124. Oxford: Oxford University Press.
  6. Crawford, J. R., & Henry, J. D. (2004). The Positive and Negative Affect Schedule (PANAS): Construct validity, measurement properties and normative data in a large non-clinical sample. British journal of clinical psychology, 43(3), 245–265.
  7. Davies, Charlotte A. (2005), Landscapes of ephemeral embrace: a painter’s exploration of immersive virtual space as a medium for transforming perception, Thesis, University of Plymouth, Available at: http://dx.doi.org/10.24382/4437.
  8. Deshmukh, Akshay Madhav, and Chalmeta, Ricardo 2024. “User Experience and Usability of Voice User Interfaces: A Systematic Literature Review” Information 15, no. 9: 579. https://doi.org/10.3390/info15090579.
  9. Dowlen, Robyn, Keady, John, Milligan, Christine, Swarbrick, Caroline, Ponsillo, Nick, Geddes, Lucy, and Riley, Bob (2022) In the moment with music: An exploration of the embodied and sensory experiences of people living with dementia during improvised music-making. Ageing & Society, 42(11), 2642–2664.
  10. Drake, J. E., Eizayaga, M., & Wawrzynski, S. (2024). Making versus viewing art: Effects on affect, enjoyment, and flow. Empirical Studies of the Arts, 42(1), 147–165.
  11. Dunphy, Bryan (2022), Sculpting Unrealities: Using Machine Learning to Control Audiovisual Compositions in Virtual Reality. Doctoral thesis, Goldsmiths, University of London.
  12. Edgar, Amanda N. 2019. Culturally speaking: the rhetoric of voice and identity in a mediated culture. Columbus: The Ohio State University Press.
  13. Fredrickson, B. L. (2001). The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. American psychologist, 56(3), 218.
  14. Fredrickson B.L. (2004) The broaden-and-build theory of positive emotions. Philos Trans R Soc Lond B Biol Sci. 2004 Sep 29;359(1449):1367-78. doi: 10.1098/rstb.2004.1512. PMID: 15347528; PMCID: PMC1693418.
  15. Gosling, E. (2018) Marshmallow Laser Feast’s Colossal Wave, a stunning AV piece that shows how people are messing up the world’s oceans, Creative Boom, Available at: <https://www.creativeboom.com/inspiration/marshmallow-laser-feast/>, accessed 10/11/25.
  16. Harma, Vuokko 2011. Interaction and Performativity in Digital Art Exhibitions. Norsdisk Museology. 1. S. 98–105. https://journals.uio.no/museolog/article/view/3148/2724.
  17. Holt, N. J. (2018). Using the experience-sampling method to examine the psychological mechanisms by which participatory art improves wellbeing. Perspectives in public health, 138(1), 55–65.
  18. Holt, N.J. (2020) Tracking momentary experience in the evaluation of arts-on-prescription services: using mood changes during art workshops to predict global wellbeing change. Perspectives in public health, 140(5), 270–276).
  19. Hsieh, H. F., & Shannon, S. E. (2005). Three approaches to qualitative content analysis. Qualitative Health Research, 15(9), 1277–1288. https://doi.org/10.1177/1049732305276687.
  20. Jean-Berluche, Ducel (2024) ‘Creative expression and mental health’, Journal of Creativity, 34, 2, 1-6, Available at: https://doi.org/10.1016/j.yjoc.2024.100083.
  21. Kang, Jing, Scholp, Austin and Jiang, Jack J. 2018. A Review of the Physiological Effects and Mechanisms of Singing. Journal of Voice. 32. 4. 390–395. https://www.jvoice.org/article/S0892-1997(17)30223-0/abstract.
  22. van ’t Klooster, Adinda and Collins, Nick 2021, ‘Virtual Reality and Audiovisual Experience in the AudioVirtualizer’, the Journal EAI Endorsed Transactions on Creative Technologies, 8., 27 (March 2021). 1–7. https://eudl.eu/doi/10.4108/eai.19-3-2021.169037.
  23. van ’t Klooster, Adinda and Collins, Nick (2024) ‘Voice Responsive Virtual Reality’ In Proceedings New Interfaces for Musical Expression. NIME2024, Utrecht, https://nime.org/proceedings/2024/nime2024_51.pdf.
  24. Putney, Henry, Siliver, Sarah, Silvia, Paul, Christensen, Alexander P, and Cotter, Katherine N (2025) ‘Why does creativity foster wellbeing? Autonomy, competence, and relatedness during everyday creative activities,’ Journal of Research in Personality, 113. https://doi.org/10.1016/j.jrp.2024.104552.
  25. Pasquier, Phillippe (2018) ‘Respire: a Breath Away from the Experience in Virtual Environment’, CHI’18 Extended Abstracts, April 21–26, 2018, Montreal, QC, Canada.
  26. Russell, James, A. (1980) ‘A Circumplex Model of Affect’, Journal of Personality and Social Psychology 39 (1980) pp. 1161–1178.
  27. SOSO Limited, 2003-2025, Miraj, Available at: <https://www.sosolimited.com/work/miraj>, Accessed 13/11/25.
  28. SOSO Limited, 2016, Making an interactive artwork that you paint with your voice, Available at: <https://medium.com/sosolimited/making-an-interactive-artwork-that-you-paint-with-your-voice-c1a8b0e033f5>, Accessed 13/11/25.
  29. Steensen, Jacob, K. (2025), Jakob Kudsk Steensen, Available at: < https://www.jakobsteensen.com/the-deep-listener>
  30. Watson, David and Clark, Lee A. 1988. ‘Development and Validation of Brief Measures of Positive and Negative Affect: The PANAS Scales,’ Journal of Personality and Social Psychology, 54. 6. 1063–1070.
  31. Wagener, Nadine, Schöning, Johannes, Rogers, Yvonne, and Niess, Jasmin (2021) ‘The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review’ In: Ardito, C and Lanzilotti, R and Malizia, A and Petrie, H and Piccinno, A and Desolda, G and Inkpen, K, (eds.) Human-Computer Interaction. Interact 2021. 226–283. Springer: Cham, Switzerland Julie Butler and Margaret L. Kern. 2016.The perma-profiler: A brief multidimensional measure of flourishing, International Journal of Wellbeing. 6, 1–48 (2016). https://doi.org/10.5502/ijw.v6i3.526.
  32. Wagener, Nadine, Niess, Jasmin, Rogers, Yvonne, Schöning, Johannes (2022) ‘Mood Worlds: A Virtual Environment for Autonomous Emotional Expression’, CHI proceedings, April-May 2022, New Orleans, available at: https://dl.acm.org/doi/10.1145/3491102.3501861.
  33. Weinel, J. (2019) ‘Cyberdream VR: Visualizing Rave Music and Vaporwave in Virtual Reality’ In: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound; September 2019; Nottingham.
Language: English
Page range: 180 - 201
Published on: Dec 23, 2025
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2025 Adinda Van ’T Klooster, Robyn Dowlen, published by Tallinn University Baltic Film, Media, Arts and Communication School
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.