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Gaming the System: Playbour, Production, Promotion, and the Metaverse Cover

Gaming the System: Playbour, Production, Promotion, and the Metaverse

By: Maxwell Foxman  
Open Access
|Dec 2022

Abstract

As much as tech giants like Microsoft and Meta promote the metaverse as a new haven for social connection and enterprise, popular and academic presses credit the development of persistent virtual worlds that underlie the emerging space to digital gamemakers. This paper argues gaming’s centrality to the metaverse, upon which its hardware, controls, distribution platforms, economic models, and even socio-cultural attributes rely. Building on research into early adopters of virtual reality, it examines a “playbor production system” that solidifies hardware and software providers in both immersive media and the metaverse’s ecosystems by capitalizing on gamers’ and enthusiasts’ labor. The paper concludes that such models epitomize endemic concerns in the evolution of virtual worlds, economics, and technologies contingent upon imbalanced power structures between producers, providers, and consumers.

Language: English
Page range: 224 - 233
Published on: Dec 16, 2022
Published by: Tallinn University Baltic Film, Media, Arts and Communication School
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2022 Maxwell Foxman, published by Tallinn University Baltic Film, Media, Arts and Communication School
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.