Caselli, Stefano 2019. ‘Transformative Aesthetics of Avatars’ In-Game Awakenings.’ – Proceedings of the 13th International Conference in the Philosophy of Computer Games, St. Petersburg, Russia, October 21-25.
Descartes, Rene 1970[1641], Meditations on First Philosophy, E.S. Haldane, G.R.T. Ross, (trans.), The Philosophical Works of Descartes, Vol. 1. Cambridge: Cambridge University Press.
Haraway, Donna 1988. ’Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective.’ – Feminist Studies 14, 3, 575-599.<a href="https://doi.org/10.2307/3178066" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.2307/3178066</a>
Janik, Justyna 2018. ‘Game/r - Play/er - Bio-Object.’ – Proceedings of the 12th International Conference in the Philosophy of Computer Games. Copenhagen, Denmark, August 13-15.
Kania, Marta Matylda 2017. Perspectives of the Avatar: Sketching the Existential Aesthetics of Digital Games. Wroclaw: University of Lower Silesia Press.
Keogh, Brendan 2018. A Play of Bodies: How We Perceive Videogames. Cambridge: MIT Press.<a href="https://doi.org/10.7551/mitpress/10963.001.0001" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.7551/mitpress/10963.001.0001</a>
Leino, Olli Tapio 2010. Emotions in Play: On the Constitution of Emotion in Solitary Computer Game Play. Doctoral dissertation, IT University of Copenhagen, Denmark.
Payne, Matthew Thomas 2008. ’Interpreting Gameplay Through Existential Ludology.’ – Richard Ferdig (ed.), Handbook of Research on Effective Electronic Gaming in Education. Hershey: Information Science Reference, 621-635.<a href="https://doi.org/10.4018/978-1-59904-808-6.ch036" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.4018/978-1-59904-808-6.ch036</a>
Urbina, Dante A; Ruiz-Villaverde, Alberto 2019. ‘A Critical Review of Homo Economicus from Five Approaches.’ – The American Journal of Economics and Sociology 78, 1, 63-93.<a href="https://doi.org/10.1111/ajes.12258" target="_blank" rel="noopener noreferrer" class="text-signal-blue hover:underline">10.1111/ajes.12258</a>
Vella, Daniel 2015. The Ludic Subject and the Ludic Self: Investigating the ‘I-in-the Gameworld’. Doctoral dissertation, IT University of Copenhagen, Denmark.
Wardrip-Fruin, Noah; Mateas, Michael; Dow, Steven; Sali, Serdar 2009. ’Agency Reconsidered.’ – Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009. September 1-4, London, UK.