Abstract
This article examines the representation of mental health issues in the computer role-playing game Disco Elysium by using Albert Camus’ theory of the absurd as a basis. Through his daily work routine as a detective, the protagonist Harry DuBois’ trauma unfolds through the course of the game while simultaneously revealing the psychosocial aspects of trauma. Interpreting Harry’s existential struggles as those of an absurd hero supports the idea that finding (greater) meaning is not a necessity when coping with trauma.
DOI: https://doi.org/10.2478/bsmr-2021-0008 | Journal eISSN: 2346-5522
Language: English
Page range: 80 - 89
Published on: Dec 14, 2021
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year
Related subjects:
© 2021 Thomas Spies, published by Tallinn University Baltic Film, Media, Arts and Communication School
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License.