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A VR-Based Upper Limb Exoskeleton for Neuromotor Rehabilitation Cover

Abstract

This paper presents a novel upper limb rehabilitation system for stroke patients, combining a patient-specific exoskeleton with an integrated Augmented Reality (AR) platform. By leveraging advanced technologies such as gesture recognition and AR tools (e.g., Microsoft HoloLens), the system aims to enhance functional recovery and user engagement. A custom-designed exoskeleton prototype has been developed and tested, emphasizing precise joint trajectory control, kinematic accuracy, and adaptability to individual user needs.

Validation has been conducted through bench tests and human-in-the-loop experiments, focusing on control performance, ergonomic design, and safety. Moreover, the development and testing of the AR-assisted exoskeleton system were carried out with continuous input from a physical therapist, ensuring that clinical expertise was embedded from the conceptual stage onward. These results support future integration into customized rehabilitation protocols for better neurofunctional outcomes by confirming the viability and clinical potential of intelligent, user-adaptive exoskeleton systems.

DOI: https://doi.org/10.2478/bipie-2024-0012 | Journal eISSN: 2537-2726 | Journal ISSN: 1223-8139
Language: English
Page range: 101 - 116
Submitted on: Jul 29, 2025
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Accepted on: Sep 13, 2025
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Published on: Feb 21, 2026
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2026 Sorin-George Nechifor, Elena Nechifor, Marian-Silviu Poboroniuc, Constantin-Cătălin Dosoftei, Gabriel-Florenţiu Chiriac, published by Gheorghe Asachi Technical University of Iasi
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.