Have a personal or library account? Click to login
Shinfuseki: Go’s Modern Revolution? Cover
By: Ian Rapley  
Open Access
|Dec 2025

References

  1. Akita Shōichi. 2019. Tokugawa jidai no igo-kai o shiru: ‘Hon’inbō kaden’ to ‘go-sho kyūki’ o yomitoku. Tokyo: Seibundō.
  2. Berge-Becker, Zach. 2024. “Groups on the Grid: Weiqi Cultures in Song-Yuan-Ming China.” In Games & Play in Chinese and Sinophone Cultures, edited by Li Guo, Douglas Eyman and Hongmei Sun. 22-40. United States: University of Washington Press.
  3. Caillois, Roger, and Meyer Barash (trans). 2001 (originally 1961). Man, play, and games. Urbana: University of Illinois Press.
  4. Conor, Michael Aherne. 2021. “Upping the Ante : Gambling, Gamblers and Go in Heian and Kamakura Japan.” Masters Thesis. Graduate School of Humanities and Social Sciences, Saitama University.
  5. de Voogt, Alexander J, ed. 1995. New Approaches to Board Games Research : Asian Origins and Future Perspectives. Leiden, International Institute For Asian Studies.
  6. Fairbairn, John. 2007. “Go in China.” In Ancient board games in perspective: papers from the 1990 British Museum colloquium with additional contributions, edited by Irving Inkel, 133-137. London: British Museum Press.
  7. Fairbairn, John---. 2023. Eminence Grise. Independently Published.
  8. Go Seigen. 1942. Zuihitsu. Tokyo: Sunagoya Shōbō.
  9. Hiratsuka-shi Hakubutsukan. 1996. Jūkyūro ni Michi wo Motometa Kishi: Kitani Minoru. Hiratsuka-shi, Kanagawa: Hiratsuka-shi Hakubutsukan.
  10. Hayashi Yutaka. 1968. Igo Fūunroku: Showa no Daishōbu. Tokyo: Jinbutsu Ōrai-sha.
  11. Hon’inbō Shūsai. 1937. Hon’inbō Kidan. Tokyo: Okakura Shobō.
  12. Hon’inbō Shūsai ---. 1981. Hon’inbō Shūsai Zenshū. Tokyo: Nihon Kiin.
  13. Huizinga, J. 1949. Homo Ludens: A Study of the Play-Element in Culture. 1st ed. Vol. 3. International Library of Sociology: Routledge.
  14. Kosaku Noboru. 2013. “Hon’inbō sansha no jinbutsu-zō to igo shōgi-kai e no gijutsu-teki kōseki o sai kenshō suru: Igo shōgi-kai no kiso o kizuita 400-nen mae no ‘densetsu no kishi’.” Ōsaka Shōgyō Daigaku Amyūzumento Sangyō Kenkyūjo Kiyō 15: 215-240.
  15. Kawabata Yasunari. 1991. “Shinfuseki Seishun.” In Nihon No Meizuihitsu, edited by Nakano Kōji, 89-90. Tokyo: Sakuhinsha.
  16. Kitani Minoru, Go Seigen, and Yasunaga Hajime. 1934. Igo Kakumei – Shinfusekihō: Hoshi, San-san, Tengen No Un’yō. Tokyo: Heibonsha.
  17. Kurosaki Teijirō. 1940. Geidan Hyakuwa. Tokyo: Hyakubunkan.
  18. Lo, Andrew & Wang, Tzi-Chen. 2004, Spiders Roaming the Empyrean: the Game of Weiqi.” In Asian Games: The Art Of Contest. Edited by Colin Mackenzie and Irving Finkel. 186-201. New York: Asia Society,
  19. Masukawa Kōichi. 1987. Go. Tokyo: Hōsei Daigaku Shuppan.
  20. Mizuguchi Fujio. 2003. Shinzui ha Chōwa ni ari: Go Seigen Go no Uchū. Chūgoku Bunka Hyakka. Tokyo: Nōbunkyō.
  21. Moskowitz, Marc L. 2013. Go nation : Chinese masculinities and the game of weiqi in China. Berkeley, Calif: University of California Press.
  22. Murashima Yoshinori, and Takahashi Shuigeyuki. 1936. Datō Shinfusekihō. Tokyo: Seibundō Shinkōsha.
  23. Nakayama Noriyuki. 2014. Shōwa Igo Fūunroku (kami). Tokyo: Iwanami Shoten.
  24. Randl, Chad, and D. Medina Lasansky. 2023. Playing Place: Board Games, Popular Culture, Space. First edition. ed.The MIT Press Series. Cambridge: MIT Press.
  25. Spanos, Apostolos. 2021. Games of history : games and gaming as historical sources.Games of History. Abingdon, Oxon: Routledge.
  26. Sugiura, Yasunori. 2021. “Doitsu Igo-Shi Kenkyū (2)”, Gengo Sentā Jōhō/Language studies, 29 (January 2021): 13-23
  27. Surak, Kristin. 2012. Making tea, making Japan: cultural nationalism in practice. 1st ed. Stanford, Calif: Stanford University Press.
Language: English
Page range: 97 - 125
Published on: Dec 11, 2025
Published by: Ludus Association
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2025 Ian Rapley, published by Ludus Association
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.