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Improved balance in multiplayer online battle arena games Cover

Improved balance in multiplayer online battle arena games

Open Access
|Jan 2021

Abstract

The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition between players. Due to the high complexity, balance is the most important factor to secure a fair competitive environment. The common way to achieve dynamic data balance is by constant updates. The traditional method of finding unbalanced factors is mostly based on professional tournaments, a small minority of all the games and not real time. We develop an evaluation system for the DOTA2 based on big data with clustering analysis, neural networks, and a small-scale data collection as a sample. We then provide an ideal matching system based on the Elo rating system and an evaluation system to encourage players to try more different heroes for a diversified game environment and more data supply, which makes for a virtuous circle in the evaluation system.

Language: English
Page range: 183 - 204
Submitted on: May 18, 2020
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Accepted on: Sep 15, 2020
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Published on: Jan 29, 2021
In partnership with: Paradigm Publishing Services
Publication frequency: 2 issues per year

© 2021 Chailong Huang, Stefan D. Bruda, published by Sapientia Hungarian University of Transylvania
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.